clean up bg tile alloc code
This commit is contained in:
@@ -42,7 +42,7 @@ static struct BgConfig2 sGpuBgConfigs2[4];
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static u32 sDmaBusyBitfield[4];
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static u8 gpu_tile_allocation_map_bg[0x100];
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u32 gUnneededFireRedVariable;
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u32 gWindowTileAutoAllocEnabled;
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static const struct BgConfig sZeroedBgControlStruct = { 0 };
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@@ -283,7 +283,7 @@ bool8 IsInvalidBg(u8 bg)
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return FALSE;
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}
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int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int mode)
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int BgTileAllocOp(int bg, int offset, int count, int mode)
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{
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int start, end;
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int blockSize;
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@@ -292,7 +292,7 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
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switch (mode)
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{
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case 0:
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case BG_TILE_FIND_FREE_SPACE:
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start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP);
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end = start + 0x400;
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if (end > 0x800)
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@@ -321,13 +321,13 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
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}
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}
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return -1;
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case 1:
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case BG_TILE_ALLOC:
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start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP) + offset;
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end = start + count;
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for (i = start; i < end; i++)
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gpu_tile_allocation_map_bg[i / 8] |= 1 << (i % 8);
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break;
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case 2:
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case BG_TILE_FREE:
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start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP) + offset;
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end = start + count;
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for (i = start; i < end; i++)
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@@ -338,7 +338,7 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
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return 0;
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}
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void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
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void ResetBgsAndClearDma3BusyFlags(bool32 enableWindowTileAutoAlloc)
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{
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int i;
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ResetBgs();
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@@ -348,7 +348,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
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sDmaBusyBitfield[i] = 0;
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}
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gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
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gWindowTileAutoAllocEnabled = enableWindowTileAutoAlloc;
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for (i = 0; i < 0x100; i++)
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{
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@@ -556,9 +556,9 @@ u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
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sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1);
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BgTileAllocOp(bg, tileOffset / 0x20, size / 0x20, BG_TILE_ALLOC);
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}
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return cursor;
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+12
-19
@@ -1,23 +1,16 @@
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#include "global.h"
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#include "window.h"
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#include "malloc.h"
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#include "bg.h"
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extern u8 gWindowClearTile;
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extern void* gWindowBgTilemapBuffers[];
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extern u32 gUnneededFireRedVariable;
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extern u32 gWindowTileAutoAllocEnabled;
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#define WINDOWS_MAX 32
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EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
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extern void* GetBgTilemapBuffer(u8 bg);
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extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
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extern u16 GetBgAttribute(u8 bg, u8 attributeId);
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extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
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extern void CopyBgTilemapBufferToVram(u8 bg);
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extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
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extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
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extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
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extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
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extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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@@ -59,9 +52,9 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
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{
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
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allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, BG_TILE_FIND_FREE_SPACE);
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if (allocatedBaseBlock == -1)
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return FALSE;
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}
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@@ -104,10 +97,10 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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gWindows[i].tileData = allocatedTilemapBuffer;
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gWindows[i].window = templates[i];
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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gWindows[i].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
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BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, BG_TILE_ALLOC);
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}
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}
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@@ -136,9 +129,9 @@ u16 AddWindow(const struct WindowTemplate *template)
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bgLayer = template->priority;
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allocatedBaseBlock = 0;
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
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allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, BG_TILE_FIND_FREE_SPACE);
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if (allocatedBaseBlock == -1)
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return 0xFF;
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@@ -178,10 +171,10 @@ u16 AddWindow(const struct WindowTemplate *template)
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gWindows[win].tileData = allocatedTilemapBuffer;
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gWindows[win].window = *template;
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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gWindows[win].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
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BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, BG_TILE_ALLOC);
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}
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return win;
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@@ -191,9 +184,9 @@ void RemoveWindow(u8 windowId)
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{
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u8 bgLayer = gWindows[windowId].window.priority;
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if (gUnneededFireRedVariable == 1)
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if (gWindowTileAutoAllocEnabled == TRUE)
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{
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
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BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, BG_TILE_FREE);
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}
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gWindows[windowId].window = sDummyWindowTemplate;
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