clean up bg tile alloc code

This commit is contained in:
sceptillion
2017-12-18 15:23:55 -08:00
parent 3b992d3ad3
commit cbeb32fae4
4 changed files with 31 additions and 31 deletions
+9 -9
View File
@@ -42,7 +42,7 @@ static struct BgConfig2 sGpuBgConfigs2[4];
static u32 sDmaBusyBitfield[4];
static u8 gpu_tile_allocation_map_bg[0x100];
u32 gUnneededFireRedVariable;
u32 gWindowTileAutoAllocEnabled;
static const struct BgConfig sZeroedBgControlStruct = { 0 };
@@ -283,7 +283,7 @@ bool8 IsInvalidBg(u8 bg)
return FALSE;
}
int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int mode)
int BgTileAllocOp(int bg, int offset, int count, int mode)
{
int start, end;
int blockSize;
@@ -292,7 +292,7 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
switch (mode)
{
case 0:
case BG_TILE_FIND_FREE_SPACE:
start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP);
end = start + 0x400;
if (end > 0x800)
@@ -321,13 +321,13 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
}
}
return -1;
case 1:
case BG_TILE_ALLOC:
start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP) + offset;
end = start + count;
for (i = start; i < end; i++)
gpu_tile_allocation_map_bg[i / 8] |= 1 << (i % 8);
break;
case 2:
case BG_TILE_FREE:
start = GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX) * (BG_CHAR_SIZE / TILE_SIZE_4BPP) + offset;
end = start + count;
for (i = start; i < end; i++)
@@ -338,7 +338,7 @@ int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int m
return 0;
}
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
void ResetBgsAndClearDma3BusyFlags(bool32 enableWindowTileAutoAlloc)
{
int i;
ResetBgs();
@@ -348,7 +348,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
sDmaBusyBitfield[i] = 0;
}
gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
gWindowTileAutoAllocEnabled = enableWindowTileAutoAlloc;
for (i = 0; i < 0x100; i++)
{
@@ -556,9 +556,9 @@ u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
if (gUnneededFireRedVariable == 1)
if (gWindowTileAutoAllocEnabled == TRUE)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1);
BgTileAllocOp(bg, tileOffset / 0x20, size / 0x20, BG_TILE_ALLOC);
}
return cursor;