Decump SaveStatToString
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@@ -0,0 +1,57 @@
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#include "global.h"
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#include "string_util.h"
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#include "text.h"
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#include "event_data.h"
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#include "pokedex.h"
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#include "region_map.h"
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#include "constants/flags.h"
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void SaveStatToString(u8 gameStatId, u8 *dest0, u8 color)
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{
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int nBadges;
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int flagId;
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u8 *dest = dest0;
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*dest++ = EXT_CTRL_CODE_BEGIN;
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*dest++ = EXT_CTRL_CODE_COLOR;
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*dest++ = color;
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*dest++ = EXT_CTRL_CODE_BEGIN;
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*dest++ = EXT_CTRL_CODE_SHADOW;
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*dest++ = color + 1;
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switch (gameStatId)
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{
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case 0:
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dest = StringCopy(dest, gSaveBlock2Ptr->playerName);
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break;
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case 1:
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if (IsNationalPokedexEnabled())
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dest = ConvertIntToDecimalStringN(dest, GetNationalPokedexCount(1), STR_CONV_MODE_LEFT_ALIGN, 3);
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else
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dest = ConvertIntToDecimalStringN(dest, GetKantoPokedexCount(1), STR_CONV_MODE_LEFT_ALIGN, 3);
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break;
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case 2:
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dest = ConvertIntToDecimalStringN(dest, gSaveBlock2Ptr->playTimeHours, STR_CONV_MODE_LEFT_ALIGN, 3);
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*dest++ = CHAR_COLON;
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dest = ConvertIntToDecimalStringN(dest, gSaveBlock2Ptr->playTimeMinutes, STR_CONV_MODE_LEADING_ZEROS, 2);
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break;
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case 5:
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dest = ConvertIntToDecimalStringN(dest, gSaveBlock2Ptr->playTimeHours, STR_CONV_MODE_RIGHT_ALIGN, 3);
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*dest++ = CHAR_COLON;
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dest = ConvertIntToDecimalStringN(dest, gSaveBlock2Ptr->playTimeMinutes, STR_CONV_MODE_LEADING_ZEROS, 2);
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break;
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case 3:
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sub_80C4DF8(dest, gMapHeader.regionMapSectionId);
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break;
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case 4:
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for (flagId = FLAG_BADGE01_GET, nBadges = 0; flagId < FLAG_BADGE01_GET + 8; flagId++)
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{
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if (FlagGet(flagId))
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nBadges++;
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}
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*dest++ = nBadges + CHAR_0;
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*dest++ = 10; // 'こ'
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*dest++ = EOS;
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break;
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}
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}
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