Add usage of ANIM_GET_ON_OFF_POKEMON_WEST, unused comments

This commit is contained in:
GriffinR
2022-02-28 15:10:53 -05:00
parent a5e6e91605
commit cd9d40b3cd
2 changed files with 4 additions and 2 deletions
+2 -2
View File
@@ -3192,7 +3192,7 @@ static void UseFlyEffect_6(struct Task * task)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
task->data[0]++;
@@ -3445,7 +3445,7 @@ static void FlyInEffect_1(struct Task * task)
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->invisible = FALSE;
task->data[1] = CreateFlyBirdSprite();
StartFlyBirdSwoopDown(task->data[1]);