Use official names for crt0 routines
This commit is contained in:
+49
-46
@@ -1,4 +1,6 @@
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.include "constants/gba_constants.inc"
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.include "constants/misc_constants.inc"
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.include "constants/version.inc"
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.syntax unified
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@@ -8,8 +10,8 @@
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.arm
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Start: @ 8000000
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b Init
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_start: @ 8000000
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b start_vector
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.include "asm/rom_header.inc"
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@@ -32,33 +34,33 @@ GPIOPortReadEnable: @ 80000C8
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@ 80000D0
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@ TODO: figure out what this data is
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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.4byte 0xFFFFFFFF
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@ 8000100
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.global CartIdent
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CartIdent:
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.4byte GAME_VERSION
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.4byte GAME_LANGUAGE
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.game_name:
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.ifdef FIRERED
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.4byte 4
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.4byte 2
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.ascii "pokemon red version"
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.space 13
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.else
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.ifdef LEAFGREEN
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.4byte 5
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.4byte 2
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.ascii "pokemon green version"
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.space 11
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.endif
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.endif
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.space .game_name+0x20-.
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.4byte gMonFrontPicTable
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.4byte gMonBackPicTable
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.4byte gMonPaletteTable
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@@ -118,32 +120,32 @@ GPIOPortReadEnable: @ 80000C8
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.arm
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.align 2, 0
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.global Init
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Init:
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.global start_vector
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start_vector:
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mov r0, PSR_IRQ_MODE
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msr cpsr_cf, r0
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ldr sp, sp_irq
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mov r0, PSR_SYS_MODE
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msr cpsr_cf, r0
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ldr sp, sp_sys
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ldr sp, sp_usr
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ldr r1, =INTR_VECTOR
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adr r0, IntrMain
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adr r0, intr_main
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str r0, [r1]
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ldr r1, =AgbMain
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mov lr, pc
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bx r1
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b Init
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b start_vector
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.align 2, 0
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sp_sys: .word IWRAM_END - 0x1C0
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sp_usr: .word IWRAM_END - 0x1C0
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sp_irq: .word IWRAM_END - 0x60
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.pool
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.arm
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.align 2, 0
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.global IntrMain
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IntrMain:
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.global intr_main
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intr_main:
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mov r3, REG_BASE
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add r3, r3, 0x200
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ldr r2, [r3, OFFSET_REG_IE - 0x200]
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@@ -155,50 +157,51 @@ IntrMain:
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and r1, r2, r2, lsr 16
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mov r12, 0
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ands r0, r1, INTR_FLAG_VCOUNT
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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mov r0, 0x1
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strh r0, [r3, OFFSET_REG_IME - 0x200]
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ands r0, r1, INTR_FLAG_SERIAL
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_TIMER3
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_HBLANK
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_VBLANK
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_TIMER0
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_TIMER1
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_TIMER2
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_DMA0
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_DMA1
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_DMA2
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_DMA3
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_KEYPAD
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bne IntrMain_FoundIntr
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bne jump_intr
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add r12, r12, 0x4
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ands r0, r1, INTR_FLAG_GAMEPAK
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strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200]
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bne . @ spin
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IntrMain_FoundIntr:
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loop:
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bne loop @ spin
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jump_intr:
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strh r0, [r3, OFFSET_REG_IF - 0x200]
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bic r2, r2, r0
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ldr r0, =gRfuState
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@@ -218,9 +221,9 @@ IntrMain_FoundIntr:
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add r1, r1, r12
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ldr r0, [r1]
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stmdb sp!, {lr}
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adr lr, IntrMain_RetAddr
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adr lr, intr_return
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bx r0
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IntrMain_RetAddr:
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intr_return:
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ldmia sp!, {lr}
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mrs r3, cpsr
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bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
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