Document remaining routines in field_specials

This commit is contained in:
PikalaxALT
2021-03-20 11:13:58 -04:00
parent f8932775cd
commit cdfeb638f4
25 changed files with 422 additions and 401 deletions
+1 -1
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@@ -10,6 +10,6 @@
// Exported ROM declarations
void BlendPalette(u16, u16, u8, u16);
void sub_8045314(u16 * palbuff, u16 blend_pal, u32 coefficient, s32 size);
void BlendPalettesAt(u16 * palbuff, u16 blend_pal, u32 coefficient, s32 size);
#endif //GUARD_BLEND_PALETTE_H
+1 -1
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@@ -1324,7 +1324,7 @@
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_0x808 (SYS_FLAGS + 0x8)
#define FLAG_QL_DEPARTED (SYS_FLAGS + 0x8)
#define FLAG_0x809 (SYS_FLAGS + 0x9)
#define FLAG_0x80A (SYS_FLAGS + 0xA)
#define FLAG_0x80B (SYS_FLAGS + 0xB)
+6
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@@ -8,6 +8,12 @@
#define QL_START_NORMAL 1
#define QL_START_WARP 2
// gGlobalFieldTintMode
#define QL_TINT_NONE 0
#define QL_TINT_GRAYSCALE 1
#define QL_TINT_SEPIA 2
#define QL_TINT_BACKUP_GRAYSCALE 3
#define QL_IS_PLAYBACK_STATE (gQuestLogState == QL_STATE_PLAYBACK || gQuestLogState == QL_STATE_PLAYBACK_LAST)
#define QL_EVENT_0 0 // Null
+1 -1
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@@ -122,7 +122,7 @@
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_QL_ENTRANCE 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
+1 -1
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@@ -20,7 +20,7 @@ void FieldCB_FallWarpExit(void);
void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
void StartLavaridgeGymB1FWarp(u8 a0);
void StartLavaridgeGym1FWarp(u8 a0);
void sub_8083598(u8 a0);
void ApplyGlobalFieldPaletteTint(u8 paletteIdx);
void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId);
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
void ReturnToFieldFromFlyMapSelect(void);
+2 -2
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@@ -34,7 +34,7 @@ void IncrementBirthIslandRockStepCount(void);
void ResetCyclingRoadChallengeData(void);
void ResetFieldTasksArgs(void);
bool8 UsedPokemonCenterWarp(void);
void sub_80CC534(void);
void sub_80CC59C(void);
void QuestLog_CheckDepartingIndoorsMap(void);
void QuestLog_TryRecordDepartedLocation(void);
#endif // GUARD_FIELD_SPECIALS_H
+1 -1
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@@ -119,7 +119,7 @@ void sub_80AEDBC(void);
void DoCurrentWeather(void);
void SetSav1WeatherFromCurrMapHeader(void);
void sub_807B0C4(u16 *, u16 *, u32);
void SlightlyDarkenPalsInWeather(u16 *, u16 *, u32);
void PlayRainStoppingSoundEffect(void);
bool8 IsWeatherNotFadingIn(void);
void SetWeatherScreenFadeOut(void);
+1 -1
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@@ -28,7 +28,7 @@ bool32 CanCameraMoveInDirection(s32);
u32 GetBehaviorByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attr);
const struct MapHeader * mapconnection_get_mapheader(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void sub_8059948(u8 a0, u8 a1);
void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
void save_serialize_map(void);
u32 GetMetatileAttributeFromRawMetatileBehavior(u32 original, u8 bit);
+1 -1
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@@ -127,7 +127,7 @@ void CleanupOverworldWindowsAndTilemaps(void);
u32 ComputeWhiteOutMoneyLoss(void);
extern u8 gDisableMapMusicChangeOnMapLoad;
extern u8 gUnknown_2036E28;
extern u8 gGlobalFieldTintMode;
extern bool8 (* gFieldCallback2)(void);
+3 -3
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@@ -39,7 +39,7 @@ void SetQLPlayedTheSlots(void);
void QuestLog_RecordEnteredMap(u16);
u8 sub_8112CAC(void);
bool8 QuestLog_SchedulePlaybackCB(void (*func)(void));
void sub_8111F38(u16 offset, u16 idx);
void QuestLog_BackUpPalette(u16 offset, u16 size);
void CommitQuestLogWindow1(void);
void QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(void);
void ResetQuestLog(void);
@@ -77,7 +77,7 @@ bool8 QuestLogScenePlaybackIsEnding(void);
void sub_8115798(void);
bool8 QuestLog_ShouldEndSceneOnMapChange(void);
void QuestLog_AdvancePlayhead_(void);
void sub_8111F14(void);
void QuestLog_InitPalettesBackup(void);
void sub_8110FCC(void);
u8 GetQuestLogStartType(void);
void sub_81113E4(void);
@@ -94,7 +94,7 @@ u16 *sub_8113CC8(u16 *, struct QuestLogEntry *);
u16 *sub_8113D08(u16 *, struct QuestLogEntry *);
u16 *sub_8113D48(u16 *, struct QuestLogEntry *);
u16 *sub_8113D94(u16 *, struct QuestLogEntry *);
void sub_811381C(void);
void QL_EnableRecordingSteps(void);
u16 *QuestLog_SkipCommand(u16 *, u16 **);
void sub_8113ABC(const u16 *);
u16 *sub_8113C20(u16 *, struct QuestLogEntry *);
+19 -7
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@@ -81,10 +81,11 @@
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_SPECIAL_F7 0xF7
#define CHAR_COLON 0xF0
#define CHAR_DYNAMIC_PLACEHOLDER 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_EMOJI 0xF9
#define CHAR_COLON 0xF0
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
@@ -129,15 +130,26 @@
#define EXT_CTRL_CODE_HIGHLIGHT 0x2
#define EXT_CTRL_CODE_SHADOW 0x3
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x4
//
#define EXT_CTRL_CODE_UNKNOWN_7 0x7
//
#define EXT_CTRL_CODE_PALETTE 0x5
#define EXT_CTRL_CODE_FONT 0x6
#define EXT_CTRL_CODE_RESET_FONT 0x7
#define EXT_CTRL_CODE_PAUSE 0x8
#define EXT_CTRL_CODE_WAIT_BUTTON 0x9
#define EXT_CTRL_CODE_WAIT_SE 0xA
#define EXT_CTRL_CODE_PLAY_BGM 0xB
#define EXT_CTRL_CODE_ESCAPE 0xC
#define EXT_CTRL_CODE_SHIFT_RIGHT 0xD
#define EXT_CTRL_CODE_SHIFT_DOWN 0xE
#define EXT_CTRL_CODE_FILL_WINDOW 0xF
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
//
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_STOP_BGM 0x17
#define EXT_CTRL_CODE_RESUME_BGM 0x18
#define NUM_TEXT_PRINTERS 32
@@ -305,7 +317,7 @@ void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
void sub_80062B0(struct Sprite *sprite);
u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority);
void sub_8006398(u8 spriteId);
void DestroyTextCursorSprite(u8 spriteId);
s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese);
#endif // GUARD_TEXT_H