Add Common_ to movements.inc
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@@ -106,7 +106,7 @@ CeladonCity_GameCorner_EventScript_BaldingMan::
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CeladonCity_GameCorner_EventScript_FaceSlotMachine::
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closemessage
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applymovement VAR_LAST_TALKED, Movement_FaceOriginalDirection
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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