Merge pull request #626 from LOuroboros/patch-1

Updated BattleScripting addresses
This commit is contained in:
GriffinR
2023-05-21 23:55:49 -04:00
committed by GitHub
2 changed files with 27 additions and 28 deletions
+2
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@@ -493,6 +493,8 @@ extern struct BattleStruct *gBattleStruct;
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7)) #define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
// NOTE: The members of this struct have hard-coded offsets
// in include/constants/battle_script_commands.h
struct BattleScripting struct BattleScripting
{ {
s32 painSplitHp; s32 painSplitHp;
+25 -28
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@@ -1,34 +1,31 @@
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H #ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H #define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses // The following correspond to the struct members of BattleScripting by adding their offset
#define sPAINSPLIT_HP gBattleScripting #define sPAINSPLIT_HP gBattleScripting + 0x00 // painSplitHp
#define sBIDE_DMG gBattleScripting + 4 #define sBIDE_DMG gBattleScripting + 0x04 // bideDmg
#define sMULTIHIT_STRING gBattleScripting + 8 #define sMULTIHIT_STRING gBattleScripting + 0x08 // multihitString
#define sDMG_MULTIPLIER gBattleScripting + 0xE #define sDMG_MULTIPLIER gBattleScripting + 0x0E // dmgMultiplier
#define sTWOTURN_STRINGID gBattleScripting + 0xF #define sTWOTURN_STRINGID gBattleScripting + 0x0F // twoTurnsMoveStringId
#define sB_ANIM_ARG1 gBattleScripting + 0x10 #define sB_ANIM_ARG1 gBattleScripting + 0x10 // animArg1
#define sB_ANIM_ARG2 gBattleScripting + 0x11 #define sB_ANIM_ARG2 gBattleScripting + 0x11 // animArg2
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 #define sTRIPLE_KICK_POWER gBattleScripting + 0x12 // tripleKickPower
#define sMOVEEND_STATE gBattleScripting + 0x14 #define sMOVEEND_STATE gBattleScripting + 0x14 // moveendState
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 #define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 // battlerWithAbility
#define sMULTIHIT_EFFECT gBattleScripting + 0x16 #define sMULTIHIT_EFFECT gBattleScripting + 0x16 // multihitMoveEffect
#define sBATTLER gBattleScripting + 0x17 #define sBATTLER gBattleScripting + 0x17 // battler
#define sB_ANIM_TURN gBattleScripting + 0x18 #define sB_ANIM_TURN gBattleScripting + 0x18 // animTurn
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 #define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 // animTargetsHit
#define sSTATCHANGER gBattleScripting + 0x1A #define sSTATCHANGER gBattleScripting + 0x1A // statChanger
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B #define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B // statAnimPlayed
#define sGIVEEXP_STATE gBattleScripting + 0x1C #define sGIVEEXP_STATE gBattleScripting + 0x1C // getexpState
#define sBATTLE_STYLE gBattleScripting + 0x1D #define sBATTLE_STYLE gBattleScripting + 0x1D // battleStyle
#define sLVLBOX_STATE gBattleScripting + 0x1E #define sLVLBOX_STATE gBattleScripting + 0x1E // drawlvlupboxState
#define sLEARNMOVE_STATE gBattleScripting + 0x1F #define sLEARNMOVE_STATE gBattleScripting + 0x1F // learnMoveState
#define sFIELD_20 gBattleScripting + 0x20 #define sPURSUIT_DOUBLES_ATTACKER gBattleScripting + 0x20 // pursuitDoublesAttacker
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 #define sRESHOW_MAIN_STATE gBattleScripting + 0x21 // reshowMainState
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 #define sRESHOW_HELPER_STATE gBattleScripting + 0x22 // reshowHelperState
#define sFIELD_23 gBattleScripting + 0x23 #define sLVLUP_HP gBattleScripting + 0x23 // levelUpHP
#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
// Array entries for battle communication // Array entries for battle communication
#define MULTIUSE_STATE 0 #define MULTIUSE_STATE 0