Label weather
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@@ -1001,7 +1001,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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damage /= 2;
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// sunny
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if (gBattleWeather & WEATHER_SUN_ANY)
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if (gBattleWeather & WEATHER_SUNNY_ANY)
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{
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switch (type)
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{
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