Split more files from event_scripts.s

This commit is contained in:
GriffinR
2020-01-09 13:25:10 -05:00
parent a40c63fe48
commit d071f05504
33 changed files with 1594 additions and 1591 deletions
+116
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gUnknown_81A9288:: @ 81A9288
.braille "UP$"
gUnknown_81A928B:: @ 81A928B
.braille "DOWN$"
gUnknown_81A9290:: @ 81A9290
.braille "RIGHT$"
gUnknown_81A9296:: @ 81A9296
.braille "LEFT$"
gUnknown_81A929B:: @ 81A929B
.braille "CUT$"
gUnknown_81A929F:: @ 81A929F
.braille "ABC$"
gUnknown_81A92A3:: @ 81A92A3
.braille "GHI$"
gUnknown_81A92A7:: @ 81A92A7
.braille "MNO$"
gUnknown_81A92AB:: @ 81A92AB
.braille "TUV$"
gUnknown_81A92AF:: @ 81A92AF
.braille "DEF$"
gUnknown_81A92B3:: @ 81A92B3
.braille "JKL$"
gUnknown_81A92B7:: @ 81A92B7
.braille "PQRS$"
gUnknown_81A92BC:: @ 81A92BC
.braille "WXYZ$"
gUnknown_81A92C1:: @ 81A92C1
.braille ".$"
gUnknown_81A92C3:: @ 81A92C3
.braille ",$"
gUnknown_81A92C5:: @ 81A92C5
.braille "EVERYTHING$"
gUnknown_81A92D0:: @ 81A92D0
.braille "HAS MEANING$"
gUnknown_81A92DC:: @ 81A92DC
.braille "EXISTENCE$"
gUnknown_81A92E6:: @ 81A92E6
.braille "HAS MEANING$"
gUnknown_81A92F2:: @ 81A92F2
.braille "BEING ALIVE$"
gUnknown_81A92FE:: @ 81A92FE
.braille "HAS MEANING$"
gUnknown_81A930A:: @ 81A930A
.braille "HAVE DREAMS$"
gUnknown_81A9316:: @ 81A9316
.braille "USE POWER.$"
gUnknown_81A9321:: @ 81A9321
.braille "LET THE TWO$"
gUnknown_81A932D:: @ 81A932D
.braille "GLITTERING$"
gUnknown_81A9338:: @ 81A9338
.braille "STONES$"
gUnknown_81A933F:: @ 81A933F
.braille "ONE IN RED$"
gUnknown_81A934A:: @ 81A934A
.braille "ONE IN BLUE$"
gUnknown_81A9356:: @ 81A9356
.braille "CONNECT THE$"
gUnknown_81A9362:: @ 81A9362
.braille "PAST.$"
gUnknown_81A9368:: @ 81A9368
.braille "TWO FRIENDS$"
gUnknown_81A9374:: @ 81A9374
.braille "SHARING$"
gUnknown_81A937C:: @ 81A937C
.braille "POWER OPEN$"
gUnknown_81A9387:: @ 81A9387
.braille "A WINDOW TO$"
gUnknown_81A9393:: @ 81A9393
.braille "A NEW WORLD$"
gUnknown_81A939F:: @ 81A939F
.braille "THAT GLOWS.$"
gUnknown_81A93AB:: @ 81A93AB
.braille "THE NEXT$"
gUnknown_81A93B4:: @ 81A93B4
.braille "WORLD WAITS$"
gUnknown_81A93C0:: @ 81A93C0
.braille "FOR YOU.$"
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gOtherText_NewName:: @ 81C574F
.string "NEW NAME$"
gNameChoice_Green:: @ 81C5758
.string "GREEN$"
gNameChoice_Red:: @ 81C575E
.string "RED$"
gNameChoice_Leaf:: @ 81C5762
.string "LEAF$"
gNameChoice_Fire:: @ 81C5767
.string "FIRE$"
gNameChoice_Gary:: @ 81C576C
.string "GARY$"
gNameChoice_Kaz:: @ 81C5771
.string "KAZ$"
gNameChoice_Toru:: @ 81C5775
.string "TORU$"
gNameChoice_Ash:: @ 81C577A
.string "ASH$"
gNameChoice_Kene:: @ 81C577E
.string "KENE$"
gNameChoice_Geki:: @ 81C5783
.string "GEKI$"
gNameChoice_Jak:: @ 81C5788
.string "JAK$"
gNameChoice_Janne:: @ 81C578C
.string "JANNE$"
gNameChoice_Jonn:: @ 81C5792
.string "JONN$"
gNameChoice_Kamon:: @ 81C5797
.string "KAMON$"
gNameChoice_Karl:: @ 81C579D
.string "KARL$"
gNameChoice_Taylor:: @ 81C57A2
.string "TAYLOR$"
gNameChoice_Oscar:: @ 81C57A9
.string "OSCAR$"
gNameChoice_Hiro:: @ 81C57AF
.string "HIRO$"
gNameChoice_Max:: @ 81C57B4
.string "MAX$"
gNameChoice_Jon:: @ 81C57B8
.string "JON$"
gNameChoice_Ralph:: @ 81C57BC
.string "RALPH$"
gNameChoice_Kay:: @ 81C57C2
.string "KAY$"
gNameChoice_Tosh:: @ 81C57C6
.string "TOSH$"
gNameChoice_Roak:: @ 81C57CB
.string "ROAK$"
gNameChoice_Omi:: @ 81C57D0
.string "OMI$"
gNameChoice_Jodi:: @ 81C57D4
.string "JODI$"
gNameChoice_Amanda:: @ 81C57D9
.string "AMANDA$"
gNameChoice_Hillary:: @ 81C57E0
.string "HILLARY$"
gNameChoice_Makey:: @ 81C57E8
.string "MAKEY$"
gNameChoice_Michi:: @ 81C57EE
.string "MICHI$"
gNameChoice_Paula:: @ 81C57F4
.string "PAULA$"
gNameChoice_June:: @ 81C57FA
.string "JUNE$"
gNameChoice_Cassie:: @ 81C57FF
.string "CASSIE$"
gNameChoice_Rey:: @ 81C5806
.string "REY$"
gNameChoice_Seda:: @ 81C580A
.string "SEDA$"
gNameChoice_Kiko:: @ 81C580F
.string "KIKO$"
gNameChoice_Mina:: @ 81C5814
.string "MINA$"
gNameChoice_Norie:: @ 81C5819
.string "NORIE$"
gNameChoice_Sai:: @ 81C581F
.string "SAI$"
gNameChoice_Momo:: @ 81C5823
.string "MOMO$"
gNameChoice_Suzi:: @ 81C5828
.string "SUZI$"
gNewGame_HelpDocs1:: @ 81C582D
.string "The various buttons will be explained in\n"
.string "the order of their importance.$"
gNewGame_HelpDocs2:: @ 81C5875
.string "Moves the main character.\n"
.string "Also used to choose various data\n"
.string "headings.$"
gNewGame_HelpDocs3:: @ 81C58BA
.string "Used to confirm a choice, check\n"
.string "things, chat, and scroll text.$"
gNewGame_HelpDocs4:: @ 81C58F9
.string "Used to exit, cancel a choice,\n"
.string "and cancel a mode.$"
gNewGame_HelpDocs5:: @ 81C592B
.string "Press this button to open the\n"
.string "MENU.$"
gNewGame_HelpDocs6:: @ 81C594F
.string "Used to shift items and to use\n"
.string "a registered item.$"
gNewGame_HelpDocs7:: @ 81C5981
.string "If you need help playing the\n"
.string "game, or on how to do things,\n"
.string "press the L or R Button.$"
gOakText_AskPlayerGender:: @ 81C59D5
.string "Now tell me. Are you a boy?\n"
.string "Or are you a girl?$"
gNewGameAdventureIntro1::
.string "In the world which you are about to\n"
.string "enter, you will embark on a grand\n"
.string "adventure with you as the hero.\n"
.string "\n"
.string "Speak to people and check things\n"
.string "wherever you go, be it towns, roads,\n"
.string "or caves. Gather information and\n"
.string "hints from every source.$"
gNewGameAdventureIntro2::
.string "New paths will open to you by helping\n"
.string "people in need, overcoming challenges,\n"
.string "and solving mysteries.\n"
.string "\n"
.string "At times, you will be challenged by\n"
.string "others and attacked by wild creatures.\n"
.string "Be brave and keep pushing on.$"
gNewGameAdventureIntro3::
.string "Through your adventure, we hope\n"
.string "that you will interact with all sorts\n"
.string "of people and achieve personal growth.\n"
.string "That is our biggest objective.\n"
.string "\n"
.string "Press the A Button, and let your\n"
.string "adventure begin!$"
gOakText_WelcomeToTheWorld:: @ 81C5C78
.string "Hello, there!\n"
.string "Glad to meet you!\pWelcome to the world of POKéMON!\pMy name is OAK.\pPeople affectionately refer to me\n"
.string "as the POKéMON PROFESSOR.\p$"
gOakText_WorldInhabited1:: @ 81C5D06
.string "This world…$"
gOakText_WorldInhabited2:: @ 81C5D12
.string "…is inhabited far and wide by\n"
.string "creatures called POKéMON.\p$"
gOakText_PetsBattlingStudy:: @ 81C5D4B
.string "For some people, POKéMON are pets.\n"
.string "Others use them for battling.\pAs for myself…\pI study POKéMON as a profession.\p$"
gOakText_TellMeALittleAboutYourself:: @ 81C5DBD
.string "But first, tell me a little about\n"
.string "yourself.\p$"
gOakText_AskPlayerName:: @ 81C5DEA
.string "Let's begin with your name.\n"
.string "What is it?\p$"
gOakText_FinalizePlayerName:: @ 81C5E13
.string "Right…\n"
.string "So your name is {PLAYER}.$"
gOakText_IntroduceRival:: @ 81C5E2E
.string "This is my grandson.\pHe's been your rival since you both\n"
.string "were babies.\p…Erm, what was his name now?$"
gOakText_AskRivalName:: @ 81C5E91
.string "Your rival's name, what was it now?$"
gOakText_ConfirmRivalName:: @ 81C5EB5
.string "…Er, was it {RIVAL}?$"
gOakText_RememberRivalName:: @ 81C5EC5
.string "That's right! I remember now!\n"
.string "His name is {RIVAL}!\p$"
gOakText_LegendAboutToUnfold:: @ 81C5EF4
.string "{PLAYER}!\pYour very own POKéMON legend is\n"
.string "about to unfold!\pA world of dreams and adventures\n"
.string "with POKéMON awaits! Let's go!$"
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Text_ObtainedTheX:: @ 81A51F6
.string "Obtained the {STR_VAR_2}!$"
Text_BagIsFull:: @ 81A5207
.string "The BAG is full…$"
Text_PutItemAway:: @ 81A5218
.string "{PLAYER} put the {STR_VAR_2}\n"
.string "in the {STR_VAR_3}.$"
Text_FoundOneItem:: @ 81A5231
.string "{PLAYER} found one {STR_VAR_2}!$"
Text_TooBadBagFull:: @ 81A5242
.string "Too bad!\n"
.string "The BAG is full…$"
Text_FoundXCoins:: @ 81A525C
.string "{PLAYER} found\n"
.string "{STR_VAR_1} {STR_VAR_2}!$"
Text_PutCoinsAwayInCoinCase:: @ 81A526C
.string "{PLAYER} put the COINS away in\n"
.string "the COIN CASE.$"
Text_CoinCaseIsFull:: @ 81A5294
.string "Too bad!\n"
.string "The COIN CASE is full…$"
Text_NothingToPutThemIn:: @ 81A52B4
.string "Too bad!\n"
.string "There's nothing to put them in…$"
Text_FoundXItems:: @ 81A52DD
.string "{PLAYER} found\n"
.string "{STR_VAR_1} {STR_VAR_2}(s)!$"
Text_1A52F0:: @ 81A52F0
.string "Obtained the {STR_VAR_2}!$"
Text_1A5301:: @ 81A5301
.string "Too bad! There's no room left for\n"
.string "another {STR_VAR_2}…$"
gUnknown_81A532F:: @ 81A532F
.string "The {STR_VAR_2} was transferred\n"
.string "to the PC.$"
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gUnknown_81C5F69::
.string "POKé DUDE: The speedier of the\n"
.string "battlers gets to attack first.$"
gUnknown_81C5FA7::
.string "It looks like my RATTATA was\n"
.string "faster than the PIDGEY.$"
gUnknown_81C5FDC::
.string "The battlers take turns attacking\n"
.string "and reducing each other's HP.$"
gUnknown_81C601C::
.string "My RATTATA reduced the foe's HP\n"
.string "to zero, so it wins!\p"
.string "The POKéMON that took part in the\n"
.string "battle get EXP. Points.\p"
.string "When a POKéMON collects enough\n"
.string "EXP. Points, it levels up.\p"
.string "Leveling up makes your POKéMON\n"
.string "stronger than before.$"
gUnknown_81C60FA::
.string "POKé DUDE: Uh-oh…\n"
.string "My RATTATA has been poisoned…\p"
.string "If a POKéMON is poisoned, it loses\n"
.string "HP steadily.$"
gUnknown_81C615A::
.string "If a POKéMON develops a status\n"
.string "problem, heal it right away.$"
gUnknown_81C6196::
.string "Using an item on a POKéMON uses\n"
.string "up one turn, though.\p"
.string "Now, it's the opponent's turn!$"
gUnknown_81C61EA::
.string "Yay!\n"
.string "We managed to win!$"
gUnknown_81C6202::
.string "POKé DUDE: The move BUBBLE is\n"
.string "a WATER-type attack.\p"
.string "The targeted ODDISH is a\n"
.string "GRASS/POISON-type POKéMON.\p"
.string "The WATER-type attack is absorbed\n"
.string "by the GRASS-type POKéMON…\p"
.string "As a result, the move becomes not\n"
.string "very effective, and inflicts only\l"
.string "half the usual damage.$"
gUnknown_81C6301::
.string "Uh-oh, this is not good!\p"
.string "The ABSORB attack you just saw\n"
.string "is a GRASS-type move.\p"
.string "POLIWAG is a WATER-type POKéMON.\p"
.string "So, ABSORB becomes super\n"
.string "effective, doubling the damage.$"
gUnknown_81C63A9::
.string "It's not going to be easy to win\n"
.string "with this matchup…\p"
.string "Let's try shifting POKéMON!$"
gUnknown_81C63F9::
.string "Shifting POKéMON in and out uses\n"
.string "up one turn.\p"
.string "Now, it's the opponent's turn.$"
gUnknown_81C6446::
.string "BUTTERFREE is a BUG/FLYING-type\n"
.string "POKéMON.\p"
.string "Against this POKéMON, a GRASS-\n"
.string "type attack…\p"
.string "…inflicts only half the usual\n"
.string "damage on a BUG-type POKéMON…\p"
.string "…And, it also causes only half the\n"
.string "damage on a FLYING-type POKéMON.\p"
.string "Therefore, BUTTERFREE, being a\n"
.string "BUG/FLYING POKéMON, only takes\l"
.string "one quarter of the usual damage.$"
gUnknown_81C657A::
.string "ODDISH is a GRASS/POISON-type\n"
.string "POKéMON.\p"
.string "A FLYING- or PSYCHIC-type attack\n"
.string "is super effective against it.\p"
.string "One of those types of attacks will\n"
.string "inflict double the usual damage.\p"
.string "Okay, here we go!$"
gUnknown_81C6637::
.string "Yeah!\n"
.string "We won!$"
gUnknown_81C6645::
.string "POKé DUDE: When you're trying to\n"
.string "catch a POKéMON, don't throw any\l"
.string "POKé BALLS right away.\p"
.string "First, you need to weaken it by\n"
.string "reducing its HP.$"
gUnknown_81C66CF::
.string "Okay, that should be good enough.\p"
.string "But, if it's possible, it would be\n"
.string "best if the target has a status\l"
.string "problem.\p"
.string "For instance, it would be easier\n"
.string "to catch if it were asleep or\l"
.string "paralyzed.$"
gUnknown_81C6787::
.string "This will make the POKéMON a lot\n"
.string "easier to catch!\p"
.string "Oh, yes. If you paralyze a\n"
.string "POKéMON, you can't make it fall\l"
.string "asleep on top of paralysis.\p"
.string "In other words, you can't double\n"
.string "up status problems, okay?$"
gUnknown_81C684B::
.string "Okay!\n"
.string "Let me throw my POKé BALL!$"
gUnknown_81C686C::
.string "Before you throw a POKé BALL,\n"
.string "consider the condition and the\l"
.string "type of POKéMON, and pick the kind\l"
.string "of BALL that would work best.$"
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gText_WouldYouLikeToSaveTheGame:: @ 81C55C9
.string "Would you like to save the game?$"
gText_AlreadySaveFile_WouldLikeToOverwrite:: @ 81C55EA
.string "There is already a saved file.\n"
.string "Is it okay to overwrite it?$"
gText_SavingDontTurnOffThePower:: @ 81C5625
.string "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"
gText_PlayerSavedTheGame:: @ 81C5647
.string "{PLAYER} saved the game.$"
gUnknown_81C565A::
.string "セーブに しっぱい しました‥$"
gText_DifferentGameFile:: @ 81C566A
.string "WARNING!\p"
.string "There is a different game file that\n"
.string "is already saved.\p"
.string "If you save now, the other file's\n"
.string "adventure, including items and\l"
.string "POKéMON, will be entirely lost.\p"
.string "Are you sure you want to save now\n"
.string "and overwrite the other save file?$"