finished fldeff_strength + lots of clean up
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@@ -612,7 +612,7 @@ void sub_815A540(void)
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s16 x, y;
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PlayerGetDestCoords(&x, &y);
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if (!MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)) && TestPlayerAvatarFlags(0x08))
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if (!MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y)) && TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
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{
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struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
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SetPlayerAvatarTransitionFlags(0x01);
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