Address review comments

This commit is contained in:
PikalaxALT
2020-03-02 11:16:34 -05:00
parent d975572a6a
commit d12dd578b8
4 changed files with 169 additions and 169 deletions
+1 -1
View File
@@ -285,7 +285,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
/*0x06*/ u8 preventStep;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
u8 acroBikeState;
u8 unk9;