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// Copyright (c) 2015 YamaArashi
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#ifndef GFX_H
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#define GFX_H
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#include <stdint.h>
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#include <stdbool.h>
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struct Color {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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};
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struct Palette {
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struct Color colors[256];
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int numColors;
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};
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struct __attribute__((packed)) Tile {
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unsigned short index:10;
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unsigned short xflip:1;
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unsigned short yflip:1;
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unsigned short palno:4;
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};
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struct Tilemap {
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struct Tile *data;
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int numTiles;
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};
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struct Image {
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int width;
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int height;
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int bitDepth;
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unsigned char *pixels;
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bool hasPalette;
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struct Palette palette;
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bool hasTransparency;
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struct Tilemap tileMap;
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bool hasTilemap;
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};
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void ReadImage(char *path, int tilesWidth, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
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void WriteImage(char *path, int numTiles, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
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void FreeImage(struct Image *image);
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void ReadGbaPalette(char *path, struct Palette *palette);
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void WriteGbaPalette(char *path, struct Palette *palette);
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void ReadGbaTilemap(char *path, struct Tilemap *tileMap);
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void WriteGbaTilemap(char *path, struct Tilemap *tileMap);
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#endif // GFX_H
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