slot_machine sub_8140CA0
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+57
-3
@@ -37,8 +37,9 @@ struct SlotMachineState
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struct SlotMachineGfxManager
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{
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u32 field_00[3];
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u32 field_0C[3][5];
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u8 filler_4C[0x2C];
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struct Sprite * field_0C[3][5];
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u8 filler_4C[0x28];
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u32 field_70;
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};
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EWRAM_DATA struct SlotMachineState * sSlotMachineState = NULL;
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@@ -168,6 +169,33 @@ const struct SpritePalette gUnknown_84655C8[] = {
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{NULL}
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};
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const u16 gUnknown_8465608[] = {
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2,
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2,
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0,
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0,
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2,
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4,
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3
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};
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const u16 gUnknown_8465616[] = {
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0x0120, 0x011f, 0x011e, 0x011d, 0x011c, 0x011b, 0x011a, 0x0119, 0x0118, 0x0117, 0x0116, 0x0115, 0x0114, 0x0113, 0x0112, 0x0111,
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0x0110, 0x010f, 0x010e, 0x010d, 0x010c, 0x010b, 0x010a, 0x0109, 0x0108, 0x0107, 0x0106, 0x0105, 0x0104, 0x0103, 0x0102, 0x0101,
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0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100,
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0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100,
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0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010a, 0x010b, 0x010c, 0x010d, 0x010e, 0x010f, 0x0110,
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0x0111, 0x0112, 0x0113, 0x0114, 0x0115, 0x0116, 0x0117, 0x0118, 0x0119, 0x011a, 0x011b, 0x011c, 0x011d, 0x011e, 0x011f, 0x0120
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};
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const u8 gUnknown_84656D6[] = {
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0x10, 0x10, 0x10, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0c, 0x0b, 0x0a, 0x0a, 0x09, 0x08, 0x07, 0x07, 0x06, 0x05, 0x04, 0x04, 0x03, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b, 0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f
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};
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extern const struct SpriteTemplate gUnknown_84657E4;
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void PlaySlotMachine(u16 machineIdx, MainCallback savedCallback)
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{
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ResetTasks();
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@@ -1408,7 +1436,33 @@ void sub_8140C6C(struct SlotMachineGfxManager * manager)
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manager->field_00[i] = 0;
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for (j = 0; j < 5; j++)
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{
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manager->field_0C[i][j] = 0;
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manager->field_0C[i][j] = NULL;
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}
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}
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}
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void sub_8140CA0(void)
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{
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struct Sprite * sprite;
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s32 i, j;
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s32 spriteId;
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s32 animId;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 5; j++)
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{
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spriteId = CreateSprite(&gUnknown_84657E4, 80 + 40 * i, 44 + 24 * j, 2);
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animId = gUnknown_8464926[i][j];
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sprite = &gSprites[spriteId];
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StartSpriteAnim(sprite, animId);
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sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_8465608[animId]);
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sprite->data[0] = i;
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sprite->data[1] = j;
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sprite->data[2] = j;
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sprite->data[3] = 0;
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sprite->oam.matrixNum = 0;
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gUnknown_203F3A4->field_0C[i][j] = sprite;
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gUnknown_203F3A4->field_70 = 0x07000006;
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}
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}
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}
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