Rename and document HITMARKER_x100000
This marker makes the target unable to Counter or Mirror Coat the damage back to an attacker, however the game does not have a scenario where this is applicable since all its uses are in end-turn events. It's used for all passive damage, where the damage dealt isn't coming from an attacker. Alternate name: HITMARKER_NO_ATTACKER
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@@ -1811,9 +1811,9 @@ static void atk0C_datahpupdate(void)
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gHpDealt = gBattleMons[gActiveBattler].hp;
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gBattleMons[gActiveBattler].hp = 0;
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}
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if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
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if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
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gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
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if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
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if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
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{
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gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
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@@ -1828,7 +1828,7 @@ static void atk0C_datahpupdate(void)
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gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
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}
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}
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else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
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else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
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{
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gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
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@@ -1844,7 +1844,7 @@ static void atk0C_datahpupdate(void)
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}
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}
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}
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gHitMarker &= ~(HITMARKER_x100000);
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gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
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BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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