Fix formatting.

This commit is contained in:
ultima-soul
2019-10-06 09:13:15 -07:00
parent d84e9bed58
commit d4ba74fb34
5 changed files with 53 additions and 61 deletions
+47 -52
View File
@@ -33,7 +33,7 @@
extern const u8 EventScript_ResetAllMapFlags[];
// this file's functions
void ResetMiniGamesResults(void);
static void ResetMiniGamesResults(void);
// EWRAM vars
EWRAM_DATA bool8 gDifferentSaveFile = FALSE;
@@ -53,13 +53,13 @@ void CopyTrainerId(u8 *dst, u8 *src)
dst[i] = src[i];
}
/*static*/ void InitPlayerTrainerId(void)
static void InitPlayerTrainerId(void)
{
u32 trainerId = (Random() << 0x10) | GetGeneratedTrainerIdLower();
SetTrainerId(trainerId, gSaveBlock2Ptr->playerTrainerId);
}
/*static*/ void SetDefaultOptions(void)
static void SetDefaultOptions(void)
{
gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID;
gSaveBlock2Ptr->optionsWindowFrameType = 0;
@@ -67,21 +67,21 @@ void CopyTrainerId(u8 *dst, u8 *src)
gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT;
gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
gSaveBlock2Ptr->regionMapZoom = FALSE;
gSaveBlock2Ptr->optionsButtonMode = OPTIONS_BUTTON_MODE_NORMAL;
gSaveBlock2Ptr->optionsButtonMode = OPTIONS_BUTTON_MODE_NORMAL;
}
/*static*/ void ClearPokedexFlags(void)
static void ClearPokedexFlags(void)
{
memset(&gSaveBlock2Ptr->pokedex.owned, 0, sizeof(gSaveBlock2Ptr->pokedex.owned));
memset(&gSaveBlock2Ptr->pokedex.seen, 0, sizeof(gSaveBlock2Ptr->pokedex.seen));
}
/*static*/ void sub_80549D4(void)
static void sub_80549D4(void)
{
CpuFill32(0, &gSaveBlock2Ptr->field_B0, (u32) &gSaveBlock2Ptr->mapView - (u32) &gSaveBlock2Ptr->field_B0);
}
/*static*/ void WarpToPlayersRoom(void)
static void WarpToPlayersRoom(void)
{
SetWarpDestination(MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_2F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_2F), -1, 6, 6);
WarpIntoMap();
@@ -96,73 +96,68 @@ void Sav2_ClearSetDefault(void)
void ResetMenuAndMonGlobals(void)
{
gDifferentSaveFile = 0;
ZeroPlayerPartyMons();
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
sub_81089BC();
sub_81089BC();
ResetTMCaseCursorPos();
BerryPouch_CursorResetToTop();
sub_811089C();
sub_8083214(Random());
sub_806E6FC();
sub_806E6FC();
}
void NewGameInitData(void)
{
u8 rivalName[PLAYER_NAME_LENGTH];
StringCopy(rivalName, gSaveBlock1Ptr->rivalName);
gDifferentSaveFile = 1;
gSaveBlock2Ptr->encryptionKey = 0;
ZeroPlayerPartyMons();
u8 rivalName[PLAYER_NAME_LENGTH];
StringCopy(rivalName, gSaveBlock1Ptr->rivalName);
gDifferentSaveFile = 1;
gSaveBlock2Ptr->encryptionKey = 0;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
sub_80549D4();
ClearSav1();
ClearMailData();
gSaveBlock2Ptr->specialSaveWarpFlags = 0;
gSaveBlock2Ptr->specialSaveWarpFlags = 0;
gSaveBlock2Ptr->field_A8 = 0;
gSaveBlock2Ptr->field_AC = 1;
gSaveBlock2Ptr->field_AD = 0;
InitPlayerTrainerId();
gSaveBlock2Ptr->field_AC = 1;
gSaveBlock2Ptr->field_AD = 0;
InitPlayerTrainerId();
PlayTimeCounter_Reset();
ClearPokedexFlags();
sub_806E0D0();
ResetFameChecker();
SetMoney(&gSaveBlock1Ptr->money, 3000);
sub_8054E68();
InitLinkBattleRecords();
sub_80A0904();
sub_80A0958();
sub_806E190();
gPlayerPartyCount = 0;
sub_806E0D0();
ResetFameChecker();
SetMoney(&gSaveBlock1Ptr->money, 3000);
sub_8054E68();
InitLinkBattleRecords();
sub_80A0904();
sub_80A0958();
sub_806E190();
gPlayerPartyCount = 0;
ZeroPlayerPartyMons();
sub_808C7E0();
ClearRoamerData();
gSaveBlock1Ptr->registeredItem = 0;
ClearItemSlotsInAllBagPockets();
sub_80EB658();
sub_809C794();
sub_80BDD34();
sub_8113044();
copy_strings_to_sav1();
ResetMiniGamesResults();
sub_8143D24();
sub_815D838();
WarpToPlayersRoom();
ScriptContext2_RunNewScript(EventScript_ResetAllMapFlags);
StringCopy(gSaveBlock1Ptr->rivalName, rivalName);
sub_815EE0C();
sub_808C7E0();
ClearRoamerData();
gSaveBlock1Ptr->registeredItem = 0;
ClearItemSlotsInAllBagPockets();
sub_80EB658();
sub_809C794();
sub_80BDD34();
sub_8113044();
copy_strings_to_sav1();
ResetMiniGamesResults();
sub_8143D24();
sub_815D838();
WarpToPlayersRoom();
ScriptContext2_RunNewScript(EventScript_ResetAllMapFlags);
StringCopy(gSaveBlock1Ptr->rivalName, rivalName);
sub_815EE0C();
}
/*static*/ void ResetMiniGamesResults(void)
static void ResetMiniGamesResults(void)
{
CpuFill16(0, &gSaveBlock2Ptr->berryCrush, sizeof(struct BerryCrush));
SetBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount, 0);
ResetPokeJumpResults();
CpuFill16(0, &gSaveBlock2Ptr->berryPick, sizeof(struct BerryPickingResults));
}