various format fixes

This commit is contained in:
Evan
2019-11-19 15:02:58 -07:00
+12 -11
View File
@@ -40,6 +40,16 @@ enum
}; };
// RAM sumbols // RAM sumbols
struct OptionMenu
{
/*0x00*/ u16 option[MENUITEM_COUNT];
/*0x0E*/ u16 unkE;
/*0x10*/ u8 state3;
/*0x11*/ u8 state;
/*0x12*/ u8 state2;
/*0x13*/ u8 unk13;
};
EWRAM_DATA struct OptionMenu *sOptionMenuPtr = NULL; EWRAM_DATA struct OptionMenu *sOptionMenuPtr = NULL;
//Function Declarataions //Function Declarataions
@@ -158,6 +168,7 @@ static const u8 *const sBattleStyleOptions[] =
gText_BattleStyleShift, gText_BattleStyleShift,
gText_BattleStyleSet gText_BattleStyleSet
}; };
static const u8 *const sSoundOptions[] = static const u8 *const sSoundOptions[] =
{ {
gText_SoundMono, gText_SoundMono,
@@ -174,16 +185,7 @@ static const u8 *const sButtonTypeOptions[] =
static const u8 sOptionMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; static const u8 sOptionMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
static const u8 sOptionMenuTextColor[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED}; static const u8 sOptionMenuTextColor[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED};
struct OptionMenu // Functions
{
/*0x00*/ u16 option[MENUITEM_COUNT];
/*0x0E*/ u16 unkE;
/*0x10*/ u8 state3;
/*0x11*/ u8 state;
/*0x12*/ u8 state2;
/*0x13*/ u8 unk13;
};
static void CB2_InitOptionMenu(void) static void CB2_InitOptionMenu(void)
{ {
RunTasks(); RunTasks();
@@ -836,7 +838,6 @@ static void CloseAndSaveOptionMenu(u8 taskId)
gFieldCallback = sub_807DF64; gFieldCallback = sub_807DF64;
SetMainCallback2(gMain.savedCallback); SetMainCallback2(gMain.savedCallback);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
gSaveBlock2Ptr->optionsTextSpeed = (u8) sOptionMenuPtr->option[MENUITEM_TEXTSPEED]; gSaveBlock2Ptr->optionsTextSpeed = (u8) sOptionMenuPtr->option[MENUITEM_TEXTSPEED];
gSaveBlock2Ptr->optionsBattleSceneOff = (u8) sOptionMenuPtr->option[MENUITEM_BATTLESCENE]; gSaveBlock2Ptr->optionsBattleSceneOff = (u8) sOptionMenuPtr->option[MENUITEM_BATTLESCENE];
gSaveBlock2Ptr->optionsBattleStyle = (u8) sOptionMenuPtr->option[MENUITEM_BATTLESTYLE]; gSaveBlock2Ptr->optionsBattleStyle = (u8) sOptionMenuPtr->option[MENUITEM_BATTLESTYLE];