switch to pret short-types and tabs vs spaces

This commit is contained in:
Missingmew
2020-05-21 00:26:10 +02:00
parent 10d672da0d
commit d632fb08b4
+4 -4
View File
@@ -117,7 +117,7 @@ static void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest); LZ77UnCompWram(*src, dest);
} }
static void sub_800EDDC(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles) static void sub_800EDDC(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{ {
/* /*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
@@ -125,9 +125,9 @@ static void sub_800EDDC(int object_size, int object_count, unsigned char *src_ti
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas. that the result will have each object centered in a 8x8 tile canvas.
*/ */
int i, j, k, l; s32 i, j, k, l;
unsigned char *src = src_tiles, *dest = dest_tiles; u8 *src = src_tiles, *dest = dest_tiles;
unsigned char bottom_off; u8 bottom_off;
if (object_size & 1) if (object_size & 1)
{ {