switch to pret short-types and tabs vs spaces
This commit is contained in:
+4
-4
@@ -117,7 +117,7 @@ static void Unused_LZDecompressWramIndirect(const void **src, void *dest)
|
||||
LZ77UnCompWram(*src, dest);
|
||||
}
|
||||
|
||||
static void sub_800EDDC(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles)
|
||||
static void sub_800EDDC(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
|
||||
{
|
||||
/*
|
||||
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
|
||||
@@ -125,9 +125,9 @@ static void sub_800EDDC(int object_size, int object_count, unsigned char *src_ti
|
||||
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
|
||||
that the result will have each object centered in a 8x8 tile canvas.
|
||||
*/
|
||||
int i, j, k, l;
|
||||
unsigned char *src = src_tiles, *dest = dest_tiles;
|
||||
unsigned char bottom_off;
|
||||
s32 i, j, k, l;
|
||||
u8 *src = src_tiles, *dest = dest_tiles;
|
||||
u8 bottom_off;
|
||||
|
||||
if (object_size & 1)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user