switch to pret short-types and tabs vs spaces

This commit is contained in:
Missingmew
2020-05-21 00:26:10 +02:00
parent 10d672da0d
commit d632fb08b4
+4 -4
View File
@@ -117,7 +117,7 @@ static void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest);
}
static void sub_800EDDC(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles)
static void sub_800EDDC(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{
/*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
@@ -125,9 +125,9 @@ static void sub_800EDDC(int object_size, int object_count, unsigned char *src_ti
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas.
*/
int i, j, k, l;
unsigned char *src = src_tiles, *dest = dest_tiles;
unsigned char bottom_off;
s32 i, j, k, l;
u8 *src = src_tiles, *dest = dest_tiles;
u8 bottom_off;
if (object_size & 1)
{