Rename title screen assets and remove dummied standalone pal
This commit is contained in:
+24
-24
@@ -82,15 +82,15 @@ static const u8 sBorderBgMap[] = INCBIN_U8("data/graphics/title_screen/lg_border
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#endif
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//sprites
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static const u8 sSlashSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf64c.4bpp.lz");
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static const u32 sSlashSpriteTiles[] = INCBIN_U32("data/graphics/title_screen/unk_83bf64c.4bpp.lz");
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#if defined(FIRERED)
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static const u16 sSlashSpritePals[] = INCBIN_U16("data/graphics/title_screen/unk_83bf77c.gbapal");
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static const u8 sFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf79c.4bpp.lz");
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static const u8 sBlankFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bfa14.4bpp.lz");
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static const u32 sFireSpriteTiles[] = INCBIN_U32("data/graphics/title_screen/unk_83bf79c.4bpp.lz");
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static const u32 sBlankFireSpriteTiles[] = INCBIN_U32("data/graphics/title_screen/unk_83bfa14.4bpp.lz");
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#elif defined(LEAFGREEN)
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static const u16 sSlashSpritePals[] = INCBIN_U16("data/graphics/title_screen/unk_lg_83bf764.gbapal");
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static const u8 sLeafSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_lg_83bf784.4bpp.lz");
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static const u8 sBlankFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_lg_83bf89c.4bpp.lz");
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static const u32 sLeafSpriteTiles[] = INCBIN_U32("data/graphics/title_screen/unk_lg_83bf784.4bpp.lz");
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static const u32 sBlankLeafSpriteTiles[] = INCBIN_U32("data/graphics/title_screen/unk_lg_83bf89c.4bpp.lz");
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#endif
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static const struct OamData sOamData_FlameOrLeaf = {
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@@ -274,23 +274,23 @@ static void (*const sSceneFuncs[])(s16 * data) = {
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#if defined(FIRERED)
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static const struct CompressedSpriteSheet sSpriteSheets[] = {
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{(const void *)sFireSpriteTiles, 0x500, 0},
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{(const void *)sBlankFireSpriteTiles, 0x500, 1},
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{(const void *)gGraphics_TitleScreen_BlankObjTiles, 0x400, 2},
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{(const void *)sSlashSpriteTiles, 0x800, 3}
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{sFireSpriteTiles, 0x500, 0},
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{sBlankFireSpriteTiles, 0x500, 1},
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{gGraphics_TitleScreen_BlankObjTiles, 0x400, 2},
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{sSlashSpriteTiles, 0x800, 3}
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};
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#elif defined(LEAFGREEN)
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static const struct CompressedSpriteSheet sSpriteSheets[] = {
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{(const void *)sLeafSpriteTiles, 0x580, 0},
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{(const void *)sBlankFireSpriteTiles, 0x100, 1},
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{(const void *)gGraphics_TitleScreen_BlankObjTiles, 0x400, 2},
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{(const void *)sSlashSpriteTiles, 0x800, 3}
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{sLeafSpriteTiles, 0x580, 0},
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{sBlankLeafSpriteTiles, 0x100, 1},
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{gGraphics_TitleScreen_BlankObjTiles, 0x400, 2},
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{sSlashSpriteTiles, 0x800, 3}
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};
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#endif
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static const struct SpritePalette sSpritePals[] = {
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{sSlashSpritePals, 0},
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{gGraphics_TitleScreen_FirePals, 2},
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{gGraphics_TitleScreen_FireOrLeafPals, 2},
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{}
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};
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@@ -330,12 +330,12 @@ void CB2_InitTitleScreen(void)
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sTitleScreenTimerTaskId = 0xFF;
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break;
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case 1:
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LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0, 0x1A0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_GameTitleLogoPals, 0, 0x1A0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_GameTitleLogoTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_GameTitleLogoMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_BoxArtMonPals, 0xD0, 0x20);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_BoxArtMonTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_BoxArtMonMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20);
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DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartMap, 0, 0, 1);
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@@ -553,7 +553,7 @@ static void SetTitleScreenScene_FadeIn(s16 * data)
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BlendPalettes(r4, 0x10, RGB(30, 30, 31));
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BeginNormalPaletteFade(r4, 1, 0x10, 0x00, RGB(30, 30, 31));
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ShowBg(0);
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CpuCopy16(gGraphics_TitleScreen_CharizardPals, gPlttBufferUnfaded + 0xD0, 0x20);
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CpuCopy16(gGraphics_TitleScreen_BoxArtMonPals, gPlttBufferUnfaded + 0xD0, 0x20);
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sub_80717A8(0x2000, 1, 0x0F, 0x00, RGB(30, 30, 31), 0, 0);
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data[1]++;
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}
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@@ -863,8 +863,8 @@ static void LoadMainTitleScreenPalsAndResetBgs(void)
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sub_8071898();
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ResetPaletteFadeControl();
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LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0x00, 0x1A0);
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LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20);
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LoadPalette(gGraphics_TitleScreen_GameTitleLogoPals, 0x00, 0x1A0);
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LoadPalette(gGraphics_TitleScreen_BoxArtMonPals, 0xD0, 0x20);
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LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20);
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LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xE0, 0x20);
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ResetBgPositions();
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@@ -1129,7 +1129,7 @@ static void SetPalOnOrCreateBlankSprite(bool32 mode)
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if (mode)
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{
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palIdx = IndexOfSpritePaletteTag(2);
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LoadPalette(gGraphics_TitleScreen_FirePals, palIdx * 16 + 0x100, 0x20);
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LoadPalette(gGraphics_TitleScreen_FireOrLeafPals, palIdx * 16 + 0x100, 0x20);
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}
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else
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CreateBlankSprite();
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