heal_location documentation
This commit is contained in:
+1
-1
@@ -1178,7 +1178,7 @@ _080554B8: .4byte gSaveBlock1Ptr
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sub_80554BC: @ 80554BC
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sub_80554BC: @ 80554BC
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push {lr}
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push {lr}
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ldr r0, _080554C8 @ =gUnknown_2031DBC
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ldr r0, _080554C8 @ =gUnknown_2031DBC
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bl sub_80BFCD0
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bl SetBlackoutRespawnWarpAndHealerNpc
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pop {r0}
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pop {r0}
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bx r0
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bx r0
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.align 2, 0
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.align 2, 0
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+83
-54
@@ -5,56 +5,85 @@
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#include "constants/maps.h"
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#include "constants/maps.h"
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#include "constants/spawn_points.h"
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#include "constants/spawn_points.h"
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void sub_80BFE00(u32 healLocationIdx);
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void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
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// This array defines the fly points for unlocked spawns.
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static const struct HealLocation sSpawnPoints[] = {
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static const struct HealLocation sSpawnPoints[] = {
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{MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
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{MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
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{MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
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{MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
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{MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
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{MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
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{MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
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{MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
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{MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
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{MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
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{MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27},
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{MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
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{MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
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{MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
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{MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
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{MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
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{MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
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{MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
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{MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
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{MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
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};
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};
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const u16 gUnknown_83EEC98[][2] = {
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// This array defines the map where you actually respawn when you black out,
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{MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
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// based on where you last checkpointed.
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{MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
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// This is either the player's house or a Pokémon Center.
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{MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
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// The data are u16 instead of u8 for reasons unknown.
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{MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
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const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
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{MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
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{MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
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{MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
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{MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
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{MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
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{MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
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{MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
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{MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
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{MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
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{MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
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};
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};
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static const u8 gUnknown_83EECE8[] = {
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// When you respawn, your character scurries back to either their house
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0x01, 0x01, 0x03, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
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// or a Pokémon Center, and hands their fainted Pokémon to their mother
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// or the Nurse for healing.
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// This array defines the index of the NPC on the map defined above
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// with whom your character interacts in this cutscene.
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static const u8 sBlackoutRespawnHealerNpcIdx[] = {
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[SPAWN_PALLET_TOWN - 1] = 1,
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[SPAWN_VIRIDIAN_CITY - 1] = 1,
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[SPAWN_PEWTER_CITY - 1] = 3,
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[SPAWN_CERULEAN_CITY - 1] = 1,
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[SPAWN_LAVENDER_TOWN - 1] = 1,
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[SPAWN_VERMILION_CITY - 1] = 1,
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[SPAWN_CELADON_CITY - 1] = 1,
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[SPAWN_FUCHSIA_CITY - 1] = 1,
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[SPAWN_CINNABAR_ISLAND - 1] = 1,
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[SPAWN_INDIGO_PLATEAU - 1] = 2,
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[SPAWN_SAFFRON_CITY - 1] = 1,
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[SPAWN_ROUTE4 - 1] = 1,
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[SPAWN_ROUTE10 - 1] = 1,
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[SPAWN_ONE_ISLAND - 1] = 1,
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[SPAWN_TWO_ISLAND - 1] = 1,
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[SPAWN_THREE_ISLAND - 1] = 1,
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[SPAWN_FOUR_ISLAND - 1] = 1,
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[SPAWN_FIVE_ISLAND - 1] = 1,
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[SPAWN_SEVEN_ISLAND - 1] = 1,
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[SPAWN_SIX_ISLAND - 1] = 1
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};
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};
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u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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@@ -89,7 +118,7 @@ const struct HealLocation * GetHealLocationPointer(u32 idx)
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return &sSpawnPoints[idx - 1];
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return &sSpawnPoints[idx - 1];
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}
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}
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void sub_80BFCD0(struct WarpData * warp)
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void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
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{
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{
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u32 healLocationIdx;
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u32 healLocationIdx;
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@@ -107,26 +136,26 @@ void sub_80BFCD0(struct WarpData * warp)
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else
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else
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{
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{
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healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
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healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
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warp->mapGroup = gUnknown_83EEC98[healLocationIdx - 1][0];
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warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
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warp->mapNum = gUnknown_83EEC98[healLocationIdx - 1][1];
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warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
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warp->warpId = 0xFF;
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warp->warpId = 0xFF;
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if (gUnknown_83EEC98[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && gUnknown_83EEC98[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
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if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
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{
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{
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warp->x = 8;
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warp->x = 8;
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warp->y = 5;
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warp->y = 5;
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}
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}
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else if (gUnknown_83EEC98[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && gUnknown_83EEC98[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
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else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
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{
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{
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warp->x = 13;
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warp->x = 13;
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warp->y = 12;
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warp->y = 12;
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}
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}
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else if (gUnknown_83EEC98[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && gUnknown_83EEC98[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
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else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
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{
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{
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warp->x = 5;
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warp->x = 5;
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warp->y = 4;
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warp->y = 4;
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}
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}
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else if (gUnknown_83EEC98[healLocationIdx - 1][0] == MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY) && gUnknown_83EEC98[healLocationIdx - 1][1] == MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY))
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else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY))
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{
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{
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warp->x = 4;
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warp->x = 4;
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warp->y = 11;
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warp->y = 11;
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@@ -137,11 +166,11 @@ void sub_80BFCD0(struct WarpData * warp)
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warp->x = 7;
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warp->x = 7;
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warp->y = 4;
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warp->y = 4;
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}
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}
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sub_80BFE00(healLocationIdx);
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SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx);
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}
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}
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}
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}
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void sub_80BFE00(u32 healLocationIdx)
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void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
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{
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{
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gSpecialVar_LastTalked = gUnknown_83EECE8[healLocationIdx - 1];
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gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIdx[healLocationIdx - 1];
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}
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}
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