Decompile/port new_game

This commit is contained in:
ultima-soul
2019-10-06 00:48:48 -07:00
parent b4b509f684
commit d84e9bed58
34 changed files with 272 additions and 390 deletions
+4 -10
View File
@@ -1,19 +1,13 @@
#ifndef GUARD_NEW_GAME_H
#define GUARD_NEW_GAME_H
#include "global.h"
void WriteUnalignedWord(u32 var, u8 *dataPtr);
void SetTrainerId(u32 trainerId, u8 *dst);
u32 ReadUnalignedWord(u8* dataPtr);
void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
void InitPlayerTrainerId(void);
void SetDefaultOptions(void);
void ClearPokedexFlags(void);
void WarpToTruck(void);
void CopyTrainerId(u8 *dst, u8 *src);
void NewGameInitData(void);
void ResetMenuAndMonGlobals(void);
void Sav2_ClearSetDefault(void);
void ResetMiniGamesResults(void);
void sub_808447C(void);
void Sav2_ClearSetDefault(void);
void ResetMenuAndMonGlobals(void);
#endif // GUARD_NEW_GAME_H