Decompile/port new_game
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+4
-10
@@ -1,19 +1,13 @@
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#ifndef GUARD_NEW_GAME_H
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#define GUARD_NEW_GAME_H
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#include "global.h"
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void WriteUnalignedWord(u32 var, u8 *dataPtr);
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void SetTrainerId(u32 trainerId, u8 *dst);
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u32 ReadUnalignedWord(u8* dataPtr);
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void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
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void InitPlayerTrainerId(void);
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void SetDefaultOptions(void);
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void ClearPokedexFlags(void);
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void WarpToTruck(void);
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void CopyTrainerId(u8 *dst, u8 *src);
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void NewGameInitData(void);
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void ResetMenuAndMonGlobals(void);
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void Sav2_ClearSetDefault(void);
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void ResetMiniGamesResults(void);
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void sub_808447C(void);
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void Sav2_ClearSetDefault(void);
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void ResetMenuAndMonGlobals(void);
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#endif // GUARD_NEW_GAME_H
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