Decompile/port new_game
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-1
@@ -49,7 +49,7 @@ void IncrementGameStat(u8 index);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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@@ -137,6 +137,7 @@ u8 get_map_light_from_warp0(void);
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const struct MapHeader *warp1_get_mapheader(void);
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void sub_8055F88(void);
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void sub_8056788(void);
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void sub_8054E68(void);
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void Overworld_CreditsMainCB(void);
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bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);
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