Decompile/port new_game

This commit is contained in:
ultima-soul
2019-10-06 00:48:48 -07:00
parent b4b509f684
commit d84e9bed58
34 changed files with 272 additions and 390 deletions
+2 -1
View File
@@ -49,7 +49,7 @@ void IncrementGameStat(u8 index);
void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
void Overworld_SetMapObjTemplateMovementType(u8, u8);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
@@ -137,6 +137,7 @@ u8 get_map_light_from_warp0(void);
const struct MapHeader *warp1_get_mapheader(void);
void sub_8055F88(void);
void sub_8056788(void);
void sub_8054E68(void);
void Overworld_CreditsMainCB(void);
bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);