Decompile/port new_game
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#ifndef GUARD_POKEMON_JUMP_H
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#define GUARD_POKEMON_JUMP_H
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#include "main.h"
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void sub_802A9A8(u16 monId, MainCallback callback);
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bool32 sub_802C908(u16 species);
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void sub_802C920(void);
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void ResetPokeJumpResults(void);
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void sub_802E3C4(void);
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void sub_802EB24(s16 tileTag, s16 palTag, s16 x, s16 y, u8 subpriority);
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bool32 sub_802EB84(void);
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#endif // GUARD_POKEMON_JUMP_H
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