Decompile/port new_game
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@@ -5,5 +5,7 @@ void PrintTrainerTowerRecords(void);
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void InitTrainerTowerBattleStruct(void);
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void FreeTrainerTowerBattleStruct(void);
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u8 GetTrainerTowerTrainerFrontSpriteId(void);
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void sub_815D838(void);
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void sub_815EE0C(void);
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#endif //GUARD_TRAINER_TOWER_H
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