Decompile/port new_game
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@@ -45,5 +45,6 @@ bool8 UpdateRepelCounter(void);
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void sub_8082740(u8);
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u8 GetUnownLetterByPersonalityLoByte(u32 personality);
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bool8 SweetScentWildEncounter(void);
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void sub_8083214(u16 randVal);
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#endif // GUARD_WILD_ENCOUNTER_H
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