Document battle_anim_mons, 1
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-2
@@ -671,8 +671,8 @@ extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern bool8 gDoingBattleAnim;
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extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
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extern u8 *gUnknown_2022BB8;
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extern u8 *gUnknown_2022BBC;
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extern u8 *gBattleAnimMons_BgTilesBuffer;
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extern u8 *gBattleAnimMons_BgTilemapBuffer;
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extern void (*gBattleMainFunc)(void);
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u32 gUnknown_2022B54;
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@@ -158,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void sub_80BC41C(u8 taskId);
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void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
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void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
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// battle_anim_effects_1.c
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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@@ -392,14 +392,14 @@ u8 GetBattlerAtPosition(u8 position);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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bool8 IsDoubleBattle(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
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void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
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void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
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void sub_8075358(u32 bgId);
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void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
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void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
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void InitBattleAnimBg(u32 bgId);
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void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
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void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
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void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
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u8 GetBattleBgPaletteNum(void);
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void sub_8075458(bool8 arg0);
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void ToggleBg3Mode(bool8 arg0);
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void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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@@ -407,8 +407,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
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void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
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void sub_8075678(struct Sprite *sprite);
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void sub_80756A4(struct Sprite *sprite);
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void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
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void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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