Document battle_anim_mons, 1

This commit is contained in:
PikalaxALT
2021-03-18 08:49:31 -04:00
parent 5add6bc54f
commit d86c9b0976
18 changed files with 97 additions and 95 deletions
+7 -7
View File
@@ -158,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
void HandleIntroSlide(u8 terrain);
void sub_80BC41C(u8 taskId);
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
// battle_anim_effects_1.c
extern const union AnimCmd *const gMusicNotesAnimTable[];
@@ -392,14 +392,14 @@ u8 GetBattlerAtPosition(u8 position);
bool8 IsBattlerSpritePresent(u8 battlerId);
bool8 IsDoubleBattle(void);
void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
void sub_8075358(u32 bgId);
void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
void InitBattleAnimBg(u32 bgId);
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
u8 GetBattleBgPaletteNum(void);
void sub_8075458(bool8 arg0);
void ToggleBg3Mode(bool8 arg0);
void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
@@ -407,8 +407,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
void sub_8075678(struct Sprite *sprite);
void sub_80756A4(struct Sprite *sprite);
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);