Document battle_anim_mons, 1
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@@ -1738,7 +1738,7 @@ void AnimCoinThrow(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = r6;
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sprite->data[4] = r7;
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sprite->callback = sub_80756A4;
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sprite->callback = BattleAnim_InitAndRunLinearTranslationWithDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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@@ -3283,7 +3283,7 @@ static void HeartsBackground_Step(u8 taskId)
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break;
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case 3:
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GetBattleAnimBg1Data(&animBg);
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sub_8075358(animBg.bgId);
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InitBattleAnimBg(animBg.bgId);
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gTasks[taskId].data[12]++;
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break;
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case 4:
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@@ -3371,8 +3371,8 @@ static void ScaryFace_Step(u8 taskId)
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break;
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case 3:
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GetBattleAnimBg1Data(&animBg);
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sub_8075358(1);
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sub_8075358(2);
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InitBattleAnimBg(1);
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InitBattleAnimBg(2);
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gTasks[taskId].data[12]++;
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// fall through
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case 4:
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