Document battle_anim_mons, 1
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@@ -2216,7 +2216,7 @@ void AnimTask_TransformMon(u8 taskId)
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break;
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case 2:
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HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
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sub_8075300(&animBg, gBattleAnimAttacker);
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GetBattleAnimBgDataByPriorityRank(&animBg, gBattleAnimAttacker);
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if (IsContest())
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position = 0;
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else
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@@ -2349,7 +2349,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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break;
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case 4:
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GetBattleAnimBg1Data(&animBg);
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sub_8075358(animBg.bgId);
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InitBattleAnimBg(animBg.bgId);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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@@ -2541,7 +2541,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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break;
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case 5:
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GetBattleAnimBg1Data(&animBg);
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sub_8075358(animBg.bgId);
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InitBattleAnimBg(animBg.bgId);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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