Few renamings based on Emerald
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@@ -73,9 +73,9 @@ void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void ReloadMapObjectsWithOffset(s16 x, s16 y);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8063AD4(s16, s16, s16 *, s16 *);
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void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_8063BC4(s16 *, s16 *, s16, s16);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void SpawnObjectEventsInView(s16, s16);
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@@ -140,8 +140,8 @@ u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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bool8 sub_8068BCC(struct Sprite *sprite);
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void sub_8068D1C(struct Sprite *, u8, u8, u8);
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bool8 NpcTakeStep(struct Sprite *sprite);
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void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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u8 sub_8068D3C(struct Sprite *);
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u8 sub_8068DC4(struct Sprite *);
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void TurnObjectEvent(u8, u8);
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@@ -180,13 +180,13 @@ void SetMovementDelay(struct Sprite *, s16);
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bool8 WaitForMovementDelay(struct Sprite *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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void sub_8068BBC(struct Sprite *, u8);
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void sub_8068C58(struct Sprite *, u8);
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bool8 sub_8068C68(struct Sprite *sprite);
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void sub_8068C08(struct Sprite *, u8);
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void SetSpriteDataForNormalStep(struct Sprite *, u8);
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void SetSpriteDataForNormalStep2(struct Sprite *, u8);
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bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
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void SetSpriteDataForNormalStep3(struct Sprite *, u8);
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bool8 sub_8068C18(struct Sprite *sprite);
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void DoShadowFieldEffect(struct ObjectEvent *);
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void sub_8068CA4(struct Sprite *, u8);
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void SetSpriteDataForNormalStep4(struct Sprite *, u8);
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bool8 sub_8068CB4(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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