Few renamings based on Emerald

This commit is contained in:
lioniac
2021-10-18 15:33:46 -03:00
parent 89b0351666
commit d9800a63e0
5 changed files with 90 additions and 90 deletions
+9 -9
View File
@@ -73,9 +73,9 @@ void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void ReloadMapObjectsWithOffset(s16 x, s16 y);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8063AD4(s16, s16, s16 *, s16 *);
void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void sub_8063BC4(s16 *, s16 *, s16, s16);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
@@ -140,8 +140,8 @@ u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
bool8 sub_8068BCC(struct Sprite *sprite);
void sub_8068D1C(struct Sprite *, u8, u8, u8);
bool8 NpcTakeStep(struct Sprite *sprite);
void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
u8 sub_8068D3C(struct Sprite *);
u8 sub_8068DC4(struct Sprite *);
void TurnObjectEvent(u8, u8);
@@ -180,13 +180,13 @@ void SetMovementDelay(struct Sprite *, s16);
bool8 WaitForMovementDelay(struct Sprite *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
bool8 obj_npc_ministep(struct Sprite *sprite);
void sub_8068BBC(struct Sprite *, u8);
void sub_8068C58(struct Sprite *, u8);
bool8 sub_8068C68(struct Sprite *sprite);
void sub_8068C08(struct Sprite *, u8);
void SetSpriteDataForNormalStep(struct Sprite *, u8);
void SetSpriteDataForNormalStep2(struct Sprite *, u8);
bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
void SetSpriteDataForNormalStep3(struct Sprite *, u8);
bool8 sub_8068C18(struct Sprite *sprite);
void DoShadowFieldEffect(struct ObjectEvent *);
void sub_8068CA4(struct Sprite *, u8);
void SetSpriteDataForNormalStep4(struct Sprite *, u8);
bool8 sub_8068CB4(struct Sprite *sprite);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);