link_rfu_2 through rfufunc_80FA020

This commit is contained in:
PikalaxALT
2020-01-13 22:08:11 -05:00
parent 36306a82d1
commit d9ea5a0815
6 changed files with 743 additions and 2320 deletions
+1
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@@ -188,6 +188,7 @@ extern bool8 gLinkVSyncDisabled;
extern u8 gWirelessCommType;
extern u8 gShouldAdvanceLinkState;
extern u16 gLinkPartnersHeldKeys[6];
void Task_DestroySelf(u8);
void OpenLink(void);
+15 -1
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@@ -97,6 +97,14 @@ struct UnkRfuStruct_2_Sub_9e8
/* 0x233 */ vu8 unk_233;
};
struct UnkRfuStruct_2_Sub_c1c
{
/* 0x00 */ u8 unk_00[2][14];
/* 0x1c */ vu8 unk_1c;
/* 0x1d */ vu8 unk_1d;
/* 0x1e */ vu8 unk_1e;
};
extern struct UnkRfuStruct_1 gUnknown_3005E10;
void AddTextPrinterToWindow1(const u8 *str);
@@ -120,7 +128,7 @@ void Rfu_set_zero(void);
u8 GetRfuPlayerCount(void);
void sub_80F9828(void);
u8 rfu_get_multiplayer_id(void);
bool8 Rfu_InitBlockSend(const void * src, u16 size);
bool32 Rfu_InitBlockSend(const u8 * src, size_t size);
bool8 sub_80FA0F8(u8 a0);
u8 Rfu_GetBlockReceivedStatus(void);
void Rfu_SetBlockReceivedFlag(u8 who);
@@ -139,6 +147,7 @@ struct UnkLinkRfuStruct_02022B14 *sub_80F9800(void);
void sub_80FCF34(void);
void InitRFU(void);
void sub_80FEB14(void);
bool32 sub_80FBA00(void);
void sub_80FC478(struct UnkRfuStruct_2_Sub_124 *ptr);
void sub_80FC4D4(struct UnkRfuStruct_2_Sub_9e8 *ptr);
@@ -153,6 +162,11 @@ void LinkRfu_REQ_SendData_HandleParentRelationship(bool8 clockChangeFlag);
void sub_80FC588(struct UnkRfuStruct_2_Sub_124 *q1, u8 *q2);
void sub_80FD52C(void);
u8 sub_80FD610(u16 parentId, u16 unk_1a);
bool8 sub_80FC79C(struct UnkRfuStruct_2_Sub_9e8 *q1, u8 *q2);
bool8 sub_80FC888(struct UnkRfuStruct_2_Sub_c1c *q1, u8 *q2);
bool8 sub_80FC828(struct UnkRfuStruct_2_Sub_c1c *q1, const u8 *q2);
bool8 sub_80FC6E8(struct UnkRfuStruct_2_Sub_124 * a0, u8 *a1);
bool8 sub_80FC63C(struct UnkRfuStruct_2_Sub_9e8 * a0, u8 *a1);
#include "mevent_server.h"
extern const struct mevent_server_cmd gMEventSrvScript_OtherTrainerCanceled[];
+25
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@@ -4,6 +4,29 @@
#include "global.h"
#include "main.h"
#define LINK_KEY_CODE_NULL 0x00
#define LINK_KEY_CODE_EMPTY 0x11
#define LINK_KEY_CODE_DPAD_DOWN 0x12
#define LINK_KEY_CODE_DPAD_UP 0x13
#define LINK_KEY_CODE_DPAD_LEFT 0x14
#define LINK_KEY_CODE_DPAD_RIGHT 0x15
#define LINK_KEY_CODE_UNK_2 0x16
#define LINK_KEY_CODE_EXIT_ROOM 0x17
#define LINK_KEY_CODE_START_BUTTON 0x18
#define LINK_KEY_CODE_A_BUTTON 0x19
#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_UNK_7 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E
#define MOVEMENT_MODE_FREE 0
#define MOVEMENT_MODE_FROZEN 1
#define MOVEMENT_MODE_SCRIPTED 2
struct UnkPlayerStruct
{
u8 player_field_0;
@@ -153,4 +176,6 @@ void sub_805546C(u8 a0);
bool32 sub_80582E0(void);
bool32 sub_8058274(void);
extern u16 gHeldKeyCodeToSend;
#endif //GUARD_OVERWORLD_H