link_rfu_2 through rfufunc_80FA020
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@@ -4,6 +4,29 @@
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#include "global.h"
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#include "main.h"
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#define LINK_KEY_CODE_NULL 0x00
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#define LINK_KEY_CODE_EMPTY 0x11
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#define LINK_KEY_CODE_DPAD_DOWN 0x12
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#define LINK_KEY_CODE_DPAD_UP 0x13
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#define LINK_KEY_CODE_DPAD_LEFT 0x14
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#define LINK_KEY_CODE_DPAD_RIGHT 0x15
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#define LINK_KEY_CODE_UNK_2 0x16
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#define LINK_KEY_CODE_EXIT_ROOM 0x17
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#define LINK_KEY_CODE_START_BUTTON 0x18
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#define LINK_KEY_CODE_A_BUTTON 0x19
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#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
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// These two are a hack to stop user input until link stuff can be
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// resolved.
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#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
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#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
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#define LINK_KEY_CODE_UNK_7 0x1D
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#define LINK_KEY_CODE_UNK_8 0x1E
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#define MOVEMENT_MODE_FREE 0
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#define MOVEMENT_MODE_FROZEN 1
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#define MOVEMENT_MODE_SCRIPTED 2
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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@@ -153,4 +176,6 @@ void sub_805546C(u8 a0);
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bool32 sub_80582E0(void);
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bool32 sub_8058274(void);
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extern u16 gHeldKeyCodeToSend;
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#endif //GUARD_OVERWORLD_H
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