link_rfu_2 through rfufunc_80FA020

This commit is contained in:
PikalaxALT
2020-01-13 22:08:11 -05:00
parent 36306a82d1
commit d9ea5a0815
6 changed files with 743 additions and 2320 deletions
+25
View File
@@ -4,6 +4,29 @@
#include "global.h"
#include "main.h"
#define LINK_KEY_CODE_NULL 0x00
#define LINK_KEY_CODE_EMPTY 0x11
#define LINK_KEY_CODE_DPAD_DOWN 0x12
#define LINK_KEY_CODE_DPAD_UP 0x13
#define LINK_KEY_CODE_DPAD_LEFT 0x14
#define LINK_KEY_CODE_DPAD_RIGHT 0x15
#define LINK_KEY_CODE_UNK_2 0x16
#define LINK_KEY_CODE_EXIT_ROOM 0x17
#define LINK_KEY_CODE_START_BUTTON 0x18
#define LINK_KEY_CODE_A_BUTTON 0x19
#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_UNK_7 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E
#define MOVEMENT_MODE_FREE 0
#define MOVEMENT_MODE_FROZEN 1
#define MOVEMENT_MODE_SCRIPTED 2
struct UnkPlayerStruct
{
u8 player_field_0;
@@ -153,4 +176,6 @@ void sub_805546C(u8 a0);
bool32 sub_80582E0(void);
bool32 sub_8058274(void);
extern u16 gHeldKeyCodeToSend;
#endif //GUARD_OVERWORLD_H