thru sub_8024398
This commit is contained in:
+2
-46
@@ -657,52 +657,6 @@ extern struct BattleStruct *gBattleStruct;
|
||||
#define MOVE_EFFECT_AFFECTS_USER 0x40
|
||||
#define MOVE_EFFECT_CERTAIN 0x80
|
||||
|
||||
// table ids for general animations
|
||||
#define B_ANIM_CASTFORM_CHANGE 0x0
|
||||
#define B_ANIM_STATS_CHANGE 0x1
|
||||
#define B_ANIM_SUBSTITUTE_FADE 0x2
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
|
||||
#define B_ANIM_x4 0x4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 0x5
|
||||
#define B_ANIM_TURN_TRAP 0x6
|
||||
#define B_ANIM_ITEM_EFFECT 0x7
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
|
||||
#define B_ANIM_HANGED_ON 0x9
|
||||
#define B_ANIM_RAIN_CONTINUES 0xA
|
||||
#define B_ANIM_SUN_CONTINUES 0xB
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 0xC
|
||||
#define B_ANIM_HAIL_CONTINUES 0xD
|
||||
#define B_ANIM_LEECH_SEED_DRAIN 0xE
|
||||
#define B_ANIM_MON_HIT 0xF
|
||||
#define B_ANIM_ITEM_STEAL 0x10
|
||||
#define B_ANIM_SNATCH_MOVE 0x11
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 0x13
|
||||
#define B_ANIM_x14 0x14
|
||||
#define B_ANIM_INGRAIN_HEAL 0x15
|
||||
#define B_ANIM_WISH_HEAL 0x16
|
||||
|
||||
// special animations table
|
||||
#define B_ANIM_LVL_UP 0x0
|
||||
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
|
||||
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
|
||||
#define B_ANIM_BALL_THROW 0x3
|
||||
#define B_ANIM_SAFARI_BALL_THROW 0x4
|
||||
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
||||
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
||||
|
||||
// status animation table
|
||||
#define B_ANIM_STATUS_PSN 0x0
|
||||
#define B_ANIM_STATUS_CONFUSION 0x1
|
||||
#define B_ANIM_STATUS_BRN 0x2
|
||||
#define B_ANIM_STATUS_INFATUATION 0x3
|
||||
#define B_ANIM_STATUS_SLP 0x4
|
||||
#define B_ANIM_STATUS_PRZ 0x5
|
||||
#define B_ANIM_STATUS_FRZ 0x6
|
||||
#define B_ANIM_STATUS_CURSED 0x7
|
||||
#define B_ANIM_STATUS_NIGHTMARE 0x8
|
||||
#define B_ANIM_STATUS_WRAPPED 0x9
|
||||
|
||||
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
|
||||
#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
|
||||
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
|
||||
@@ -985,5 +939,7 @@ extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
|
||||
extern u8 gCurrentTurnActionNumber;
|
||||
extern u16 gExpShareExp;
|
||||
extern u8 gLeveledUpInBattle;
|
||||
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
|
||||
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
||||
Reference in New Issue
Block a user