thru sub_8024398
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@@ -137,6 +137,14 @@ void sub_8072E48(u8 battlerId, u8);
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void sub_8073128(u8);
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// battle_anim_80A9C70.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_8170478.s
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