FallWarpEffect funcs
This commit is contained in:
@@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */
|
||||
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 objectEventId;
|
||||
/*0x06*/ u8 unk6;
|
||||
/*0x06*/ u8 preventStep;
|
||||
/*0x07*/ u8 gender;
|
||||
u8 acroBikeState;
|
||||
u8 unk9;
|
||||
|
||||
@@ -178,6 +178,7 @@ bool32 sub_80582E0(void);
|
||||
bool32 sub_8058274(void);
|
||||
u8 GetCurrentMapBattleScene(void);
|
||||
void Overworld_ResetStateAfterFly(void);
|
||||
bool8 sub_8055B38(u16 metatileBehavior);
|
||||
|
||||
extern u16 gHeldKeyCodeToSend;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user