FallWarpEffect funcs

This commit is contained in:
PikalaxALT
2020-02-28 09:06:19 -05:00
parent e07c771f18
commit db12644f00
6 changed files with 131 additions and 362 deletions
+1 -1
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@@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
/*0x06*/ u8 unk6;
/*0x06*/ u8 preventStep;
/*0x07*/ u8 gender;
u8 acroBikeState;
u8 unk9;
+1
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@@ -178,6 +178,7 @@ bool32 sub_80582E0(void);
bool32 sub_8058274(void);
u8 GetCurrentMapBattleScene(void);
void Overworld_ResetStateAfterFly(void);
bool8 sub_8055B38(u16 metatileBehavior);
extern u16 gHeldKeyCodeToSend;