FallWarpEffect funcs
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@@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */
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/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
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/*0x04*/ u8 spriteId;
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/*0x05*/ u8 objectEventId;
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/*0x06*/ u8 unk6;
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/*0x06*/ u8 preventStep;
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/*0x07*/ u8 gender;
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u8 acroBikeState;
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u8 unk9;
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