through CheckMovementInputNotOnBike
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@@ -6,4 +6,7 @@ bool8 sub_80BD540(void);
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void StartTransitionToFlipBikeState(u8 flags);
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s16 GetPlayerSpeed(void);
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void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys);
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#endif //GUARD_BIKE_H
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