port cgbsound documentation and fakematch fixes
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+8
-9
@@ -1,22 +1,15 @@
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#ifndef GUARD_M4A_H
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#define GUARD_M4A_H
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#include "global.h"
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#include "gba/m4a_internal.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE3;
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extern struct SoundInfo gSoundInfo;
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void m4aSoundVSync(void);
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void m4aSoundVSyncOn(void);
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void m4aSoundInit(void);
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void m4aSoundMain(void);
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void m4aSongNumStart(u16);
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void m4aSongNumStart(u16 n);
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void m4aSongNumStartOrChange(u16 n);
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void m4aSongNumStop(u16 n);
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void m4aMPlayAllStop(void);
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void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
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@@ -25,6 +18,12 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE3;
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extern struct SoundInfo gSoundInfo;
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extern const struct SongHeader mus_victory_gym_leader;
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#endif //GUARD_M4A_H
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