Synced src/pokeball.c
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@@ -40,6 +40,6 @@ void BattleInterfaceSetWindowPals(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
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bool32 ShouldPlayNormalMonCry(struct Pokemon *mon);
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#endif // GUARD_BATTLE_GFX_SFX_UTIL_H
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