Synced src/pokeball.c
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@@ -800,7 +800,7 @@ void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
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}
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// not used
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static void BtlController_EmitUnknownYesNoBox(u8 bufferId, u32 arg1) // TODO: Does the function name make sense for pokefirered?
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static void BtlController_EmitUnknownYesNoBox(u8 bufferId, u32 arg1) // TODO: Does the function name make sense for pokefirered?
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{
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sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
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sBattleBuffersTransferData[1] = arg1;
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