Sync palette macros
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@@ -459,7 +459,7 @@ static void AnimDefensiveWall(struct Sprite *sprite)
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}
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if (IsContest())
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sprite->y += 9;
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sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
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sprite->data[0] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(gBattleAnimArgs[2]));
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sprite->callback = AnimDefensiveWall_Step2;
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sprite->callback(sprite);
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}
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