Sync palette macros
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@@ -404,7 +404,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
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LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
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if (IsContest())
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RelocateBattleBgPal(animBg.paletteId, animBg.bgTilemap, 0, 0);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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