Sync palette macros

This commit is contained in:
GriffinR
2023-05-23 13:02:51 -04:00
parent f93d5a8ae1
commit dcdb9024d8
117 changed files with 1248 additions and 1251 deletions
+1 -1
View File
@@ -2714,7 +2714,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;