Sync palette macros
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+17
-17
@@ -803,9 +803,9 @@ static bool32 DoOverworldMapScrollScene(u8 whichMon)
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(36, DISPLAY_HEIGHT - 36));
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SwitchWin1OffWin0On();
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InitBgDarkenEffect();
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Menu_LoadStdPalAt(0xF0);
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gPlttBufferUnfaded[0xFF] = RGB_BLACK;
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gPlttBufferFaded[0xFF] = RGB_BLACK;
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Menu_LoadStdPalAt(BG_PLTT_ID(15));
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gPlttBufferUnfaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
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gPlttBufferFaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
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return TRUE;
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default:
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return FALSE;
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@@ -827,9 +827,9 @@ static s32 RollCredits(void)
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case CREDITSSCENE_SETUP_DARKEN_EFFECT:
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InitBgDarkenEffect();
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CreateCreditsWindow();
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Menu_LoadStdPalAt(0xF0);
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gPlttBufferUnfaded[0xFF] = RGB_BLACK;
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gPlttBufferFaded[0xFF] = RGB_BLACK;
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Menu_LoadStdPalAt(BG_PLTT_ID(15));
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gPlttBufferUnfaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
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gPlttBufferFaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
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sCreditsMgr->mainseqno = CREDITSSCENE_OPEN_WIN0;
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return 0;
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case CREDITSSCENE_OPEN_WIN0:
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@@ -1128,15 +1128,15 @@ static bool32 DoCreditsMonScene(void)
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DecompressAndLoadBgGfxUsingHeap(2, sCreditsMonCircle_Tiles, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(1, gCreditsMonPokeball_Tilemap, 0x500, 0, 1);
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DecompressAndLoadBgGfxUsingHeap(2, sCreditsMonCircle_Tilemap, 0x400, 0, 1);
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LoadPalette(gCreditsMonPokeball_Pals[sCreditsMgr->whichMon], 0, 0x20);
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LoadPalette(sCreditsMonCircle_Pal, 0xF0, 0x20);
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LoadPalette(gCreditsMonPokeball_Pals[sCreditsMgr->whichMon], BG_PLTT_ID(0), PLTT_SIZE_4BPP);
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LoadPalette(sCreditsMonCircle_Pal, BG_PLTT_ID(15), sizeof(sCreditsMonCircle_Pal));
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LoadCreditsMonPic(sCreditsMgr->whichMon);
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SetVBlankCallback(VBlankCB);
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EnableInterrupts(INTR_FLAG_VBLANK);
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sCreditsMgr->subseqno++;
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break;
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case 1:
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FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, PIXEL_FILL(1));
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FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 17);
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PutWindowTilemap(0);
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CopyBgTilemapBufferToVram(2);
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CopyBgTilemapBufferToVram(1);
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@@ -1249,7 +1249,7 @@ static bool32 DoCopyrightOrTheEndGfxScene(void)
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ChangeBgY(0, 0, BG_COORD_SET);
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DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].tiles, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].map, 0x800, 0, 1);
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LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, 0x00, 0x200);
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LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, BG_PLTT_ID(0), 16 * PLTT_SIZE_4BPP);
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SetVBlankCallback(VBlankCB);
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EnableInterrupts(INTR_FLAG_VBLANK);
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sCreditsMgr->subseqno++;
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@@ -1375,7 +1375,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->characterTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sPlayerMale_Pal, 0x1F0, sizeof(sPlayerMale_Pal));
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LoadPalette(sPlayerMale_Pal, OBJ_PLTT_ID(15), sizeof(sPlayerMale_Pal));
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}
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else
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{
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@@ -1383,7 +1383,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->characterTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sPlayerFemale_Pal, 0x1F0, sizeof(sPlayerFemale_Pal));
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LoadPalette(sPlayerFemale_Pal, OBJ_PLTT_ID(15), sizeof(sPlayerFemale_Pal));
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}
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break;
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case 1:
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@@ -1392,7 +1392,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->characterTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sRival_Pal, 0x1F0, sizeof(sRival_Pal));
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LoadPalette(sRival_Pal, OBJ_PLTT_ID(15), sizeof(sRival_Pal));
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break;
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}
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sprTemplate = sPlayerOrRivalSpriteTemplate;
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@@ -1410,7 +1410,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->groundTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sGround_Grass_Pal, 0x1E0, sizeof(sGround_Grass_Pal));
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LoadPalette(sGround_Grass_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Grass_Pal));
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sprTemplate = sGroundSpriteTemplate_Running;
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break;
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case 1:
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@@ -1418,7 +1418,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->groundTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sGround_Grass_Pal, 0x1E0, sizeof(sGround_Grass_Pal));
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LoadPalette(sGround_Grass_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Grass_Pal));
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sprTemplate = sGroundSpriteTemplate_Static;
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break;
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case 2:
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@@ -1426,7 +1426,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->groundTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sGround_Dirt_Pal, 0x1E0, sizeof(sGround_Dirt_Pal));
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LoadPalette(sGround_Dirt_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Dirt_Pal));
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sprTemplate = sGroundSpriteTemplate_Running;
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break;
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case 3:
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@@ -1434,7 +1434,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
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sprSheet.size = 0x3000;
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sprSheet.tag = data->groundTilesTag;
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LoadCompressedSpriteSheet(&sprSheet);
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LoadPalette(sGround_City_Pal, 0x1E0, sizeof(sGround_City_Pal));
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LoadPalette(sGround_City_Pal, OBJ_PLTT_ID(14), sizeof(sGround_City_Pal));
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sprTemplate = sGroundSpriteTemplate_Running;
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break;
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}
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