Sync palette macros

This commit is contained in:
GriffinR
2023-05-23 13:02:51 -04:00
parent f93d5a8ae1
commit dcdb9024d8
117 changed files with 1248 additions and 1251 deletions
+17 -17
View File
@@ -803,9 +803,9 @@ static bool32 DoOverworldMapScrollScene(u8 whichMon)
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(36, DISPLAY_HEIGHT - 36));
SwitchWin1OffWin0On();
InitBgDarkenEffect();
Menu_LoadStdPalAt(0xF0);
gPlttBufferUnfaded[0xFF] = RGB_BLACK;
gPlttBufferFaded[0xFF] = RGB_BLACK;
Menu_LoadStdPalAt(BG_PLTT_ID(15));
gPlttBufferUnfaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
gPlttBufferFaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
return TRUE;
default:
return FALSE;
@@ -827,9 +827,9 @@ static s32 RollCredits(void)
case CREDITSSCENE_SETUP_DARKEN_EFFECT:
InitBgDarkenEffect();
CreateCreditsWindow();
Menu_LoadStdPalAt(0xF0);
gPlttBufferUnfaded[0xFF] = RGB_BLACK;
gPlttBufferFaded[0xFF] = RGB_BLACK;
Menu_LoadStdPalAt(BG_PLTT_ID(15));
gPlttBufferUnfaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
gPlttBufferFaded[BG_PLTT_ID(15) + 15] = RGB_BLACK;
sCreditsMgr->mainseqno = CREDITSSCENE_OPEN_WIN0;
return 0;
case CREDITSSCENE_OPEN_WIN0:
@@ -1128,15 +1128,15 @@ static bool32 DoCreditsMonScene(void)
DecompressAndLoadBgGfxUsingHeap(2, sCreditsMonCircle_Tiles, 0x2000, 0, 0);
DecompressAndLoadBgGfxUsingHeap(1, gCreditsMonPokeball_Tilemap, 0x500, 0, 1);
DecompressAndLoadBgGfxUsingHeap(2, sCreditsMonCircle_Tilemap, 0x400, 0, 1);
LoadPalette(gCreditsMonPokeball_Pals[sCreditsMgr->whichMon], 0, 0x20);
LoadPalette(sCreditsMonCircle_Pal, 0xF0, 0x20);
LoadPalette(gCreditsMonPokeball_Pals[sCreditsMgr->whichMon], BG_PLTT_ID(0), PLTT_SIZE_4BPP);
LoadPalette(sCreditsMonCircle_Pal, BG_PLTT_ID(15), sizeof(sCreditsMonCircle_Pal));
LoadCreditsMonPic(sCreditsMgr->whichMon);
SetVBlankCallback(VBlankCB);
EnableInterrupts(INTR_FLAG_VBLANK);
sCreditsMgr->subseqno++;
break;
case 1:
FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, PIXEL_FILL(1));
FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 17);
PutWindowTilemap(0);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(1);
@@ -1249,7 +1249,7 @@ static bool32 DoCopyrightOrTheEndGfxScene(void)
ChangeBgY(0, 0, BG_COORD_SET);
DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].tiles, 0x2000, 0, 0);
DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].map, 0x800, 0, 1);
LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, 0x00, 0x200);
LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, BG_PLTT_ID(0), 16 * PLTT_SIZE_4BPP);
SetVBlankCallback(VBlankCB);
EnableInterrupts(INTR_FLAG_VBLANK);
sCreditsMgr->subseqno++;
@@ -1375,7 +1375,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->characterTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sPlayerMale_Pal, 0x1F0, sizeof(sPlayerMale_Pal));
LoadPalette(sPlayerMale_Pal, OBJ_PLTT_ID(15), sizeof(sPlayerMale_Pal));
}
else
{
@@ -1383,7 +1383,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->characterTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sPlayerFemale_Pal, 0x1F0, sizeof(sPlayerFemale_Pal));
LoadPalette(sPlayerFemale_Pal, OBJ_PLTT_ID(15), sizeof(sPlayerFemale_Pal));
}
break;
case 1:
@@ -1392,7 +1392,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->characterTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sRival_Pal, 0x1F0, sizeof(sRival_Pal));
LoadPalette(sRival_Pal, OBJ_PLTT_ID(15), sizeof(sRival_Pal));
break;
}
sprTemplate = sPlayerOrRivalSpriteTemplate;
@@ -1410,7 +1410,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->groundTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sGround_Grass_Pal, 0x1E0, sizeof(sGround_Grass_Pal));
LoadPalette(sGround_Grass_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Grass_Pal));
sprTemplate = sGroundSpriteTemplate_Running;
break;
case 1:
@@ -1418,7 +1418,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->groundTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sGround_Grass_Pal, 0x1E0, sizeof(sGround_Grass_Pal));
LoadPalette(sGround_Grass_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Grass_Pal));
sprTemplate = sGroundSpriteTemplate_Static;
break;
case 2:
@@ -1426,7 +1426,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->groundTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sGround_Dirt_Pal, 0x1E0, sizeof(sGround_Dirt_Pal));
LoadPalette(sGround_Dirt_Pal, OBJ_PLTT_ID(14), sizeof(sGround_Dirt_Pal));
sprTemplate = sGroundSpriteTemplate_Running;
break;
case 3:
@@ -1434,7 +1434,7 @@ static void LoadPlayerOrRivalSprite(u8 whichScene)
sprSheet.size = 0x3000;
sprSheet.tag = data->groundTilesTag;
LoadCompressedSpriteSheet(&sprSheet);
LoadPalette(sGround_City_Pal, 0x1E0, sizeof(sGround_City_Pal));
LoadPalette(sGround_City_Pal, OBJ_PLTT_ID(14), sizeof(sGround_City_Pal));
sprTemplate = sGroundSpriteTemplate_Running;
break;
}