Sync palette macros
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+2
-6
@@ -204,15 +204,11 @@ static void CB2_SetUpSeagallopScene(void)
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case 3:
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LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0);
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if (GetDirectionOfTravel() == DIRN_EASTBOUND)
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{
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CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32);
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}
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else
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{
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CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32);
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}
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LoadPalette(sWaterPal, 0x40, 0x20);
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LoadPalette(GetTextWindowPalette(2), 0xF0, 0x20);
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LoadPalette(sWaterPal, BG_PLTT_ID(4), sizeof(sWaterPal));
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LoadPalette(GetTextWindowPalette(2), BG_PLTT_ID(15), PLTT_SIZE_4BPP);
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gMain.state++;
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break;
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case 4:
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