Sync palette macros

This commit is contained in:
GriffinR
2023-05-23 13:02:51 -04:00
parent f93d5a8ae1
commit dcdb9024d8
117 changed files with 1248 additions and 1251 deletions
+10 -10
View File
@@ -627,7 +627,7 @@ static void SpriteCB_LinkMonShadow(struct Sprite *sprite)
{
if (++sprite->data[0] == 12)
sprite->data[0] = 0;
LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2);
LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], OBJ_PLTT_ID2(sprite->oam.paletteNum) + 4, PLTT_SIZEOF(1));
}
}
@@ -940,13 +940,13 @@ static void TradeAnimInit_LoadGfx(void)
DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
LoadCompressedPalette(gBattleInterface_Textbox_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
InitWindows(sTradeMessageWindowTemplates);
// ... and doing the same load again
DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
LoadCompressedPalette(gBattleInterface_Textbox_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
}
static void CB2_InitInGameTrade(void)
@@ -1120,7 +1120,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
sTradeAnim->bg2hofs = 0xB4;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
@@ -1158,7 +1158,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
}
break;
case 3:
LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
LZ77UnCompVram(sWirelessSignal4bpp, BG_CHAR_ADDR(1));
LZ77UnCompVram(sWirelessSignalTilemap, BG_SCREEN_ADDR(18));
sTradeAnim->bg2vofs = 0x50;
@@ -1211,7 +1211,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
sTradeAnim->bg2hofs = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
@@ -2791,16 +2791,16 @@ static void Task_AnimateWirelessSignal(u8 taskId)
if (!tSignalComingBack)
{
if (paletteIdx == 0x100)
LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
else
LoadPalette(&sWirelessSignalAnimPals_Outbound[paletteIdx], 0x30, 0x20);
LoadPalette(&sWirelessSignalAnimPals_Outbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
}
else
{
if (paletteIdx == 0x100)
LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
else
LoadPalette(&sWirelessSignalAnimPals_Inbound[paletteIdx], 0x30, 0x20);
LoadPalette(&sWirelessSignalAnimPals_Inbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
}
if (sWirelessSignalAnimParams[tIdx][0] == 0 && tCounter == 0)