Sync fieldmap
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@@ -3499,7 +3499,7 @@ static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
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}
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}
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}
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return MapGridIsImpassableAt(x, y);
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return MapGridGetCollisionAt(x, y);
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}
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static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
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