use headers in main.c

This commit is contained in:
jiangzhengwenjz
2020-01-10 14:12:32 +08:00
parent 514a67edc1
commit dd381f4982
9 changed files with 29 additions and 41 deletions
+17 -40
View File
@@ -1,4 +1,9 @@
#include "global.h"
#include "bg.h"
#include "gpu_regs.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
#include "m4a.h"
#include "random.h"
@@ -6,48 +11,20 @@
#include "gba/flash_internal.h"
#include "battle.h"
#include "help_system.h"
#include "sound.h"
#include "new_menu_helpers.h"
#include "malloc.h"
#include "overworld.h"
#include "sprite.h"
#include "play_time.h"
#include "pokemon.h"
#include "intro.h"
#include "battle_controllers.h"
#include "scanline_effect.h"
#include "save_failed_screen.h"
#include "battle.h"
extern u16 GetGpuReg(u8);
extern void SetGpuReg(u8, u16);
extern void RFUVSync(void);
extern void LinkVSync(void);
extern void sub_80FCF34(void);
extern void LinkVSync(void);
extern void InitGpuRegManager(void);
extern void InitRFU(void);
extern void CheckForFlashMemory(void);
extern void InitMapMusic(void);
extern void ResetBgs(void);
extern void SetDefaultFontsPointer(void);
extern void InitHeap(void *heapStart, u32 heapSize); // malloc.h
extern void rfu_REQ_stopMode(void);
extern void rfu_waitREQComplete(void);
extern bool32 sub_80582E0(void);
extern bool32 sub_8058274(void);
extern void ClearSpriteCopyRequests(void);
extern void PlayTimeCounter_Update(void);
extern void MapMusicMain(void);
extern void EnableInterrupts(u16);
extern void sub_800DD28(void);
extern u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void));
extern void ScanlineEffect_Stop(void);
extern void sub_80F50F4(void);
extern bool32 sub_80F5118(void);
extern struct SoundInfo gSoundInfo;
extern u32 gFlashMemoryPresent;
extern u32 intr_main[];
extern u8 gHeap[];
extern struct SaveBlock1 gSaveBlock1;
extern struct SaveBlock2 gSaveBlock2;
extern struct PokemonStorage gPokemonStorage;
extern u32 gBattleTypeFlags;
extern u8 gUnknown_03002748;
extern u32 *gUnknown_0203CF5C;
void Timer3Intr(void);
bool8 HandleLinkConnection(void);
void c2_copyright_1(void);
static void VBlankIntr(void);
static void HBlankIntr(void);