Clarify MB_SEMI_DEEP_WATER name
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@@ -12,7 +12,7 @@
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#define MB_MOUNTAIN_TOP 0x0C
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//
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#define MB_POND_WATER 0x10
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#define MB_SEMI_DEEP_WATER 0x11
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#define MB_FAST_WATER 0x11
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#define MB_DEEP_WATER 0x12
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#define MB_WATERFALL 0x13
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//
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@@ -26,7 +26,7 @@ bool8 MetatileBehavior_IsLadder(u8 metatileBehavior);
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bool8 MetatileBehavior_IsNonAnimDoor(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepSouthWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSurfable(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSemiDeepWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsFastWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsEastArrowWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsWestArrowWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsNorthArrowWarp(u8 metatileBehavior);
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@@ -64,7 +64,7 @@ bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior);
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bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
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bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepSemiDeepOrSplashingWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepWaterTerrain(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8 metatileBehavior);
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bool8 MetatileBehavior_IsEastBlocked(u8 metatileBehavior);
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bool8 MetatileBehavior_IsWestBlocked(u8 metatileBehavior);
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